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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2007
Posts: 2
Downloads: 0
Uploads: 0
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just wondered which mod gives the stronger boat?
cheers |
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#2 |
Canadian Wolf
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Welcome
![]() Not sure of the answer, have not tried them yet. Good Hunting. RDP |
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#3 | |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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![]() Quote:
In nuke boats the hull has been strengthened by a factor of 10,000, so you can rush to any ship and you don't have to think about much... BUT... in both cases if you'll get hit, your crew can still die... Neither of these mods change that aspect. And if you use nuke boat, you can end up with a boat that have an intact hull, but everything inside of it is vaporized and all of your crew is dead... While using KillerSub you still have to be carefull and not come too close to DDs (~5km). And one thing more about nuke boat... The speed is increased a lot and if you're near shallow water areas, and command to (crash)dive, the boat will most likely dive to the lower depth than you wanted it to, but it'll automatically go up to the required depth. And AGAIN, in this scenario you can hit the seafloor and... Good luck choosing
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#4 |
Eternal Patrol
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Welcome aboard, anzacjack! Any relation to AnzacMick?
Didn't think so. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Nub
![]() Join Date: Jun 2007
Posts: 2
Downloads: 0
Uploads: 0
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thanks fellas
nah dont know mick ![]() |
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#6 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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If your looking to just improve the hull specs - try titanium boats instead. I havent updated it to include more than gato and balao like I did with nuke boat - but I will this weekend when I have time to spare. (Work during the week so my evenings are game time - not mod time
![]() There is some minor depth fluctuations in Nuke Boat - its unavoidable at high speed although I tweaked the MBT flooding time so that its usually no more than about 10 feet on a hard dive before ya even back out. If your headed toward the bottom in shallow water - you simply have to catch your depth faster (setting it shallower than the bottom) than you would have to with no mod. Its all a matter of how you want to play. Realistically - a sub at high speed never just hit "perfect depth" - you have planesman and a diving officer constantly correcting for minor imbalances. Killersub is designed with a different purpose in mind than Nuke Boats. Comparing them really isnt effective as its like apples and oranges. Killersub changed speed some - but its main change was weapon related. I dont think Killersub changed fuel consumption or battery range. Nuke Boats makes no changes to weapons at all from the stock game, but focuses only on boat performance and near invulnerability (hull wise). Comparing the two is like comparing RFB and Trigger Maru = both of these mods do what they aimed for - but the goal is different. Hope this helps!
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Good Hunting! Captain Haplo ![]() |
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#7 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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You know, I like this realism killer mod now.
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