SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-03-07, 07:57 PM   #1
Foghladh_mhara
Commander
 
Join Date: Jan 2007
Location: Kent
Posts: 473
Downloads: 1
Uploads: 0
Default Merchant firepower

I always start my careers in 1939 and am generally dead by 1941 so this kaleun is a bit surprised to be sailing the North Atlantic in mid 1942. The merchies have started tooling up for action. No surprise there but they're decked out like cruisers!
I fired a torp at a solitary whale factory ship and then surfaced to finish him off and got the snot kicked out of me! There were gunners practically hanging off the masts. The Liberty ship I'm stalking now has got a hole in its hull but it also has 3 guns up front, 3 at the stern and 4 machine guns up top!!!!! The Bismark didn't have that kind of firepower!

My 'one torpedo one ship' strategy is gonna have to change and BdU is not gonna be happy Them fish aint cheap
__________________
The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture
Foghladh_mhara is offline   Reply With Quote
Old 06-03-07, 08:00 PM   #2
Packerton
Sonar Guy
 
Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
Default

Just a comment on the fish aint cheap statement...

What your sinking is worth farrrr more then a couple of torpedoes


Yeah watch out for armed merchants in stormy wheather who insist on fireing at your exposed boat when the wave rolls and exploses your conning tower its really annoying.
Packerton is offline   Reply With Quote
Old 06-03-07, 11:47 PM   #3
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

I have found if you have damaged a ship but it hasn't sunk, put 5,000 to 6,000 metres between the ship and you and you can get a couple of rounds off before he spots you.

Try and attack from a point where his guns woun't bear, if he's got a gun forward, attack from aft. If you want to have fun, put a neutral ship between you and him and watch the fireworks!

With bigger ships it pays to make sure they go down by using a couple of torpedo's, smaller ships can get by with one, and if they don't go down, think before ordering surface and man the deck gun, as the welcome you get may not be pleasent!
bookworm_020 is offline   Reply With Quote
Old 06-04-07, 11:13 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Some Liberties were fairly well armed:
  • One 3 inch bow gun
  • One 4or 5 inch stern gun
  • Two 37 mm bow guns
  • Six 20 mm machine guns
http://www.usmm.org/libertyships.html
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-04-07, 11:19 AM   #5
Growler
A long way from the sea
 
Growler's Avatar
 
Join Date: May 2005
Location: Iowa
Posts: 1,913
Downloads: 21
Uploads: 0
Default

Yeah, the convoys are far from helpless the later on in the war it gets. PROTIP: "Dead in the wter" might just be us if we take too much for granted.

Some good tips given above. Most importantly, know how to use the DG yourself, and know your sub's limits. For example, if you can get in close to a wallowing C3, I don't care what kind of armament he's got, he just can't get the declination necessary to hit you.

Oh, and don't ever get in a surface duel with battleships. They hate when you do that, and will protest loudly. Their arguments are usually pretty compelling, too.
Growler is offline   Reply With Quote
Old 06-04-07, 11:51 AM   #6
Henri II
Sparky
 
Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
Default

What works best for me, is when I aim the deck gun myself and shoot from long range (3000-5000 m). At that distance the merchant gunners usually don't stand a chance, especially if I run at flank speed and present only the bow as a target, i.e. running towards or away from them.
Henri II is offline   Reply With Quote
Old 06-04-07, 11:52 AM   #7
Foghladh_mhara
Commander
 
Join Date: Jan 2007
Location: Kent
Posts: 473
Downloads: 1
Uploads: 0
Default

Think I'll just torpedo them. I didn't realise the Liberties were so well armed. And the Whale Factory Ship was just carelessness on my part. I spotted the machine guns on his forecastle through the scope but missed the side firing ones in the masts. Gave me a hell of a fright
__________________
The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture
Foghladh_mhara is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.