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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I have been playing around with a mod to the japanese CV groups. I could just as well do the same for the US ones, but honestly, I've yet to even see one, so it's not in the front of my mind.
The problem with CV operations in SH4 is that there are no real "operations." Instead, the plane list seems to be divided over the area the planes cover (their maximum radius) to get the probability of planes flying over. The airstrike probability in Cfg/Airstrike.cfg doesn't seem to change the chances of a plane overhead, I think it changes the chances of an attack if a plane IS overhead. Anyway, I made a mod that changes the airgroups to 2 alternating groups. The first is a group with nothing but a few CAP planes. Right now I have it set to 6 Zeros. You see them, but I have yet to be strafed. I'm going to test a "blank" loadout and see if there is a difference between the default "Basic" load, and an equally unbombed blank. Perhaps basic won't ever attack. If Zeros never strafe, I will add 1-2 Vals to the CAP. The second type of airgroup is the normal, full planeload for that CV. Say 18 of each type, or 24 Zeros, 18 of each of the rest, whatever. The novel change was that instead of changing the arigroups by date as an evolution of the airgroups (which I can still do, too), I have dates of air attacks set with the strike group, and the CAP group is all the other time for the CV. So 1938 to 6 Dec, 1941 has 6 Zeros. 7-8 Dec 1941 has the full monty. 8 dec to march back to CAP only, late march-early april full monty in the indian ocean, then back to CAP, etc. This means you'll only be harassed by dozens of planes on days when the IJN actually used the CV force (historically) to do a major battle. Obviously any other random CV encounters that day(s) will also get loads of planes. So far I think I like it, but what would make it much better would be to have a clones Zero that was identical except max radius, which I'd change to maybe 100km. For land bases I was actually thinking I might script patrol aircraft in radial patterns, then see if the airstrike % can be dropped to near zero. I'd then make the chances of a follow up if your position was reported higher than the default 30%. So a H6K spots you and bombs, expect a follow up attack and stay down! |
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#2 | |
Canadian Wolf
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Heheh, now I need to look through the TROMs for dates when actual strike packages were used.
I will include the fact that I have specific units I always sub for others (shokaku for akagi and Kaga, etc). Akitsu Maru gets no air group. The trouble spot in my mind are the seaplane tenders. I also considered adding CA floatplanes. The problem is that the planes will be generated even if the ships are steaming away at 18 knots, which is kind of silly. Right now Chitose has some Petes and some H6Ks. Having those follow it around is pretty silly. |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I set up all the JAP BB's, CA's and CL's with the Pete's used the musium to see how many are on board visualy and the set that number of them up for those ships. I also used them for the JAP sea plane tender.
Wish there was one painted in U.S. colors so i could do the same for our BB's, Ca's and CL's. BTW in the folder with the ships there is an equipment file just like the planes if you put Radar in as one of the pieces of equipment the CV's will send planes out to investigate the contact. But it's bad if you want to try and approach a task Force. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The problem with adding the float planes is that the ships will constantly have them airborne. In RL, float ops were not quite as easy as just the take off from the cat.
If I pout any, I'd tend towards just 1. |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I have a working CV airgroup mod.
So far I'm getting no planes attacking me. None. Odd. |
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