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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2002
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I'm currently trying manual targeting. In the training mission "torpedos" i don't move. I wondered if it was possible to hit the costal merchant ships from afar. I tune in manual mode. Get the speed for one costal who is moving straight away about 45º port. I'm facing north. His speed being in that wide angle could be determined by the usual method (i have no accessories, currently dwing the gwxm, the compass is HORRIBLE, you can't nothing right at first with that, btw). Now the speed, 2kts isnt nothing spec, range is almost exactly (stable periscope is on, shame on me) 800 meters. The angle, 45º is less clear but i think the real problem is these kinds of merchant ships accelerate quickly when they detect my torpedo. How to insert that? Also when i hit F6 and try to manually change settings i get no digits whatsoever, help please. How can one manually target like this? Obviously SH3 non modded is, in my oppinion inferior to SH2 (at least in gameplay).
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#2 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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Yes, they see the wake of your torp and gun their enginesn to escape. You gotta lead 'em a little more, that's all. It's like hunting doves. Lead 'em just right and you can blow 'em out of the sky...or in this case, water.
You can also sneak in a little closer. Pop a cap in their hull when you are just over 300m away. They won't be able to accelerate enough to dodge your torp then.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#3 | |
Sparky
![]() Join Date: Mar 2002
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__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#4 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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AOB is simply the angle between straight ahead on the ship, and the direction to your boat; so the easiest way to work it out is to imagine yourself stood on the bridge of the ship you intend to shoot at - however far you would have to turn your head in order to see the submarine would be the AOB (i.e. if you had to look directly to the left when on the ship to see your submarine, the AOB would be 90 degrees port).
Golden Rivet put a simple and very helpful tutorial on this forum a couple of days ago on how to calculate AOB. ![]() |
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#5 |
Sparky
![]() Join Date: Mar 2002
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Thanks. I hope i can also get a new compass from the GWXM as the one shipped with the game simply put, sucks.
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#6 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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If you want to make manual targeting in SHIII easy, go to this thread:
http://www.subsim.com/radioroom/show...highlight=whiz and download Hitman's Kriegsmarine Whiz Wheel. It makes reducing the data to input into the TDC simple.
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The U-Boat Commander of Love |
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#7 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
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Also you should read Wazoo's tutorial about manual targeting http://www.paulwasserman.net/SHIII/#Introduction Cheers Maraz |
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#8 | |
Bosun
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#9 |
Planesman
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AoB...that was the one thing I had trouble with...however...I did what all skippers do...use what I have available.
I thought to myself, what is angle on bow really? It's an angle...duh...do we have anything onboard that calculates angles... ...how bout the protractor! Fairly easy. Go to the nav screen, find your target ship, grab the protractor and if the ship is moving slow enough, click on the bow of the ship and go down the length of it until you reach the mid point of it, then click again and finally drag the final point to your subs position. Tada! Angle on bow! And it worked the few times I tried it. |
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#10 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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You can figure out AoB mathematically or by visual estimation.
AoB = (Target Bearing due North - Target Course) +/- 180 This works well for attacking convoys that you've observed enough to get the course down accurately. However for lone ships estimation is your best bet when you cant take good measurements of target ocurse. |
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#11 | ||
Sparky
![]() Join Date: Mar 2002
Location: Here
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__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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