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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: May 2007
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Hello there. I'm Amerigo Vespucci, and I'm new to this place. I've got to say that I love what you've done with the decor.
But I've got a few questions that might be answerable by someone with a bit more experience at modding (read: everyone). Forex, in order to change the maximum speed of a vessel, what other things do I need to modify besides the .cfg file of the vessel in question? As a second question, how would I go about altering the hitpoints of a submarine? Thanks in advance for any answers you all might have. They're greatly appreciated. |
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#2 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
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Hello Amerigo: First of all, welcome to this forum.
About modifing the speeds for the uboats (assuming that you were reffering to uboats when you say vessels), there are several files that manage this info. I did it using a program called Mini Tweaker (made by Timetraveller) http://www.delraydepot.com/tt/sh3sdk.htm. It makes things very simple and it's worth using it. It's very simple, all you have to do is open the file NSS_Uboat2A_Sim.txt for the IIA sub (Mini Tweaker finds the right file by using .txt files that you must install in the same directory as Mini Tweaker), just as an example . The file in question shows you 5 menus: General, Diesel Propulstion, Electric Propulsion, Flooding and Torpedoes. In the Diesel Propulsion menu you will see an item called: max_speed There is wher you must insert the speed you want. But notice that you must tweak the knotsSurfaced item as well. You will have to try several combinations, until you find the right balance between speed and the distace you can travel at a given speed (knotsSurfaced), otherwise you will notice a serious drop in the distance you can travel at that speed. You can also change the value in milesSurfaced to increase the distace your boat can travel. You must follow the same procedurewith the Electric Propulsion. About the hitpoints, you must change the values in the zones.cgf filesthat is in the following directory: SilentHunterIII\data There are different blocks of values for different kind of vessels. I hope this information helps you. If you need more informaton or other details, just let me know. ![]() CapZap
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![]() Last edited by CapZap1970; 05-26-07 at 01:13 PM. |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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One more thing that everyone forgets.
![]() Minitweaker creates a backup of the original file. This file is left in the original location. NONE of the changes made will be activated while the backup remains in that location, so move it to a backup folder incase your need to revert back to default. ![]()
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#4 | |
Stowaway
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where is this backup file? i have never seen it, there are no copies of the file in the original locations or folder and all my changes are activated when made with no problems. |
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Depends, if you're using it with SH3 or SH4.
With SH3, the backup is created in the default location of the file that your are editing. For example, if you are editing the Scene.dat then it will be remaned to Scene000.dat. Or something very similar. Even with the rename, SH3 will still read from the original until it is removed.
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#6 | |
Stowaway
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