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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Visual contact needed of ship sinking?
If I fire a few torps at the target and submerge below periscope depth and that ship sinks, will I be credited for the sinking (or must my crewman have visual confirmation through periscope or deck watch)?
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#2 |
Seaman
![]() Join Date: Jul 2005
Posts: 41
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You will still get credit for the kill, even if you sail away long before it sinks.
Just check the log after awhile (the icon will flash too). |
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#3 |
Machinist's Mate
![]() Join Date: Apr 2007
Posts: 130
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So far I haven't had one sink on top of me as I passed underneath it for a stern shot to finish it off, but I have come up a few hundred yards on the other side and found a sunk symbol instead of a target.
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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![]() Quote:
Occassionaly some people have complained that they did not recieve credit for a kill but I dont think its related to having to have witness it. |
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#5 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
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It would be pretty cool if SH4 had a claims system where you actually had to claim ships as sunk or damaged. No more "Enemy unit destroyed"-messages and log entries confirming sinkings. If you're in visual range with the scope up when the target goes down, your claim will be viewed favorably by the higher ups. If your sonarman reports breaking up noices, but no visual confirmation can be acquired, high command might not be so easily persuaded. Add distress signals from sinking Japanese ships to the equation and you might even get confirmation from Ultra on slow sinkers that requested assistance before they foundered and it would be a nice little system. Then JANAC gets in on the act cutting your tonnage in the post-war analasys and we might even get as frustrated as some real life skippers.
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__________________
And God said: \"Let there be Narrowband!\" |
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#6 |
Seaman
![]() Join Date: Apr 2005
Posts: 40
Downloads: 8
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Yeah. It would also be cool if you could overclaim like Roy Davenport did, and get awards for stuff you didn't sink
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#7 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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There is a "feature" that confuses many people associated with map zoom level. People complain about contacts that went away when they restored the game and I think the occasional sink icon missing from the map is similar.
What I think is happening is the map is zoom and refresh sensitive (refreshes are necessary to get patrol gaols to change mode for instance.) Certain things like sink icons and contacts may appear to go away when viewed at a different zoom level than the one at which they were created. If you see stuff seem to go away like this, more often than not, it seems to be a zoom in one or two levels will cause stuff to show up. When I don't get a sink icon when I expect it, I look at the Captain's list and I see it there, zoom the map and I see the sink icon. It may also be a refresh issue and zooming is part of the refresh. So far I've only observed the problem, saw there were some apparent work-arounds, and haven't really done extensive testing. -Pv- |
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#8 |
Swabbie
![]() Join Date: Apr 2007
Location: Prince George, BC, Canada
Posts: 13
Downloads: 50
Uploads: 0
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They should have the sonar man report "bulkheads collapsing" or something to that effect rather than haveing to visually scope around to see if the ship was still afloat or not after an attack.
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