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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2006
Posts: 4
Downloads: 0
Uploads: 0
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How do I go about Fixing The direction The Props Spin?:rotfl:
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#2 | |
Engineer
![]() Join Date: Jul 2002
Posts: 208
Downloads: 3
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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This has been noted before, but no one has yet fixed it that I know of. I hope you can get them corrected!
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#5 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
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at least this is one problem that's easy to ignore!!
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#6 | ||
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Actually...Fleetboats prior to WWII had three bladed props....they were replaced because four bladed props ,with a different pitch, were more efficient at cruising speeds ,presumably. So..it's actually not so bad an oversight.... Turning in the wrong direction?.....thats really a "rivet-counter" problem and doesn't detract from game-play in the least. Last edited by Canonicus; 05-23-07 at 11:07 AM. |
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#7 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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I just don't even notice stuff like that, I'm too worried about getting the camera damaged by the props to get that close. :p
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#10 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Maybe someone else can have a go? I'll pay well... in compliments! ![]()
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You can to invert X coordinate by HexEditor in "vertex data" section of propeller Type 1 chunk in submarine.dat ... OR 1) Extract propeller by Pack3D 2) To invert X coordinate of propeller in 3DS Max 3) Import propeller.obj by Pack3D into temp-file submarine.dat and than 4) by HexEditor copy/paste "vertex data" from temp-file into work submarine.dat You see ... very simply ... ![]() ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-24-07 at 06:50 AM. |
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