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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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...my damage control team sucks.
![]() Just look at the depth. Look at my men pumping out the entire ocean! There is nothing wrong with damage control. It is UNDER CONTROL!!! ![]() See the sailor in the back with the mop and bucket?????????? ![]() Looks like control room has a viewing window. We may not need the periscope anymore!!!! ![]() Seriously folks. We can honestly say the damage texture is a little out of hand. BUT, I can say on patrol #5 my damage control team is darn good. This is the third time on this patrol I was damaged. The first time took all day to repair. Still, I'm submerged and out of harms way for the moment. I'm still not conviced the damage control sucks in the game. All we need is the hull % indicator. Even then I may not use it if it is an option. They have sent me to the Korea Staights. Getting darn deep in enemy territory and there is a convoy headed my way. I'm contemplating a refit down south as PH is my home port. Besides, some of my crew seem to be looking for action and not with the enemy ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
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150 feet it looks like - now thats some pressure your guys are bailing against! When I, personally, claim DC is messed up, I dont mean regarding stuff like this. I mean more like I can fix my AA gun and then the damage respawns, or a refit fixes stuff until I leave port and then everything breaks again. Other than that, we do need a ROUGH estimate of hull strength, and an explanation of how the damage model works.
Tell your guys, excellent job. You should get em all medals!
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Good Hunting! Captain Haplo ![]() |
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#3 |
Lucky Jack
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The gun and cannon. If damaged will stay damaged if the crew stationed at it are injured. Just my experience. Plus if the cannon is damaged it is still be used. That is a problem.
I have never experience the all fixed, submerge to peri depth and keep on sinking. Then again, I do not throw myself in harms way. And if bady damaged usually go to home port. So I can not really say the refit problem has been experienced by me. Medals??? I'm getting these boys.....well use your imagination here and I will need to shell out a few bucks for it also ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
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hehe, how about this one :
![]() And I MADE it home! ![]() ![]()
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#5 | |
Commander
![]() Join Date: May 2005
Posts: 477
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When our submarine was doing a small boat transfer in heavy seas we took so much water down the forward escape trunk we flooded the Aux Machinery Room after bilge and shorted out the trim pump (thoughtfully located directly below the forward escape trunk) and this was with the bathtub set up. Another time a buddy of mine told me about the time they had a problem with the upper cavity drain valve (I think it was the upper cavity drain valve at least) on the weapons shipping hatch after submerging coming out of port. They took on so much water in the forward compartment upper level, middle level and the torpedo room that they lost some electronics, ABTs, and other equipment. That's from a 1/2 in drain line. They thought they were going to lose the boat. Or the time the gage glass cracked on one of the torpedo tubes while at test depth. Same story. They thought they would lose the boat from the flooding. In the case of the Sandlance, divers had mistakenly placed the blank flange over the wrong hull penetration. Imagine the crew's surprise when they took the internal flange apart to be greeted by a sudden inrush of water. She sank next to the pier. That was a 4 in penetration if I recall correctly, but it may have been larger. |
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#6 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I'd like to remove the damage graphic altogether, but I haven't found out how to remove it yet. As Observer says it doesn't work right anyway in terms of the DM, so I don't see why I need to have the simulation's flaw staring me in the face every time I look at an outside view after having been hit by a deck gun.
By the way does this graphic appear after depth charge attacks too? If so I reckon it needs toning down because as far as I know DCs didn't blow a 12ft hole in the hull - a big old dent or a crack maybe, but surely not a hole you could drive a small car through.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 |
Lucky Jack
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@ Observer,
yes it gives you a good indication on the damage and we are able to submerge but only after it is repaired. If repaired the texture should go away but it does not. Anyway, a hole like this is not repairable when out to sea IMHO. This should have been a career ender.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | |
Commander
![]() Join Date: May 2005
Posts: 477
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While I can't fix the texture "problem" I think I may have just figured out the last remaining piece to address the the overall damage issue I mentioned above that makes this type of damage a careen ender, or at least means you have to drive back home on the surface. |
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#9 | |
Mate
![]() Join Date: Apr 2007
Location: Inside my head
Posts: 51
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VB
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#10 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I know there have been mods to slow the sub sinking, etc, but IMO the subs are too hard to sink, not too easy to sink. I think a better route would be to make the subs more fragile, and tone down the DCs to the small size the IJN actually used.
I get hit by a deck gun, doing some serious damage with flooding, and literally minutes later I get a Damage Control report that it's fixed. |
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#12 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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repairtime_in_hours" can be adjusted to give realistic fix times. The thing is, while it's true that subs are too hard to sink (let's say for argument's sake that they're twice as hard to sink as a real sub) it's also true that destroyers sink our subs at a rate that's (let's say,again for the sake of argument) about 50 times higher than reality. So the more apparent problem (in my view) is destroyer AI uber-effectiveness. If we can tone down the destroyer AI effectiveness so they're only twice as effective as reality, the sub's twice-as-effective damage model will be counteracted by the destroyer twice-as-effective AI. Personally I'd settle for that.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-20-07 at 09:55 AM. |
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