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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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It seems to me that many simulation type games are often not very good simulations because they all overstate the chances of getting killed by a lot. SH4 is a good example. In reality the US submarine service had about 250 subs and each sub commander did around ten patrols. That's 2500 patrols. Submarines were lost in only 50 of those patrols. That means that the actual chances of a sub being sunk were one in 50 patrols. Now the average commander did only about five patrols, so his chances of getting killed during his tenure as a sub commander were around one in ten.
In SH4, in my experience, the chance of the player's sub being sunk is about one in every 5 patrols - that's close to a 100% chance of getting killed during a career. 10% mortality rate (in reality) versus close to 100% (in the sim) - there's a huge disconnect there. I've never understood why players seem so willing to accept this. When I play a sub game I would prefer to watch my crew grow and then survive to retire, just as nine out of ten sub commanders did. But with the game as it is in the stock version it's virtually impossible to do that. I've heard the argument about excitement - that players want to have a lot of stuff happening on patrol - lots of danger, close escapes, depth charges, torpedo impacts, sonar pings, tenacious destroyers etc., but in my view all that stuff is only fun if it's realistic, and all too often it's not. Plus there's the fact that endless excitement ends up in death, and death is boring and depressing. If all careers are virtually guaranteed to end in death it seems to me that all careers become an exercise in futility. Don't other players find this depressing, as I do? Don't other players ever think that it would be nice to survive a career? Why aren't other players up in arms about this issue?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
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I've probably been on 20 or so patrols. I've pnly been sunk three times. Twice from me being dumb and once when I started playing, by not having my damage control team working, so I flooded and sank.
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#3 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
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I think another thing you have to take into consideration is that iRL people tend to be a lot more careful than the average gamer. There are tons of safety measures and procedures to follow, you have a whole team behind assisting you (in a sub at least), missions are carefully planned (e.g. in combat aviation), all scenarios one could think of considered beforehand, and again, not just you but a whole bunch of guys who are doing this for a living - and indeed, for a living.
![]() So I think the thing in subsims is mostly that 1. There are far more frequent encounters with the enemy than iRL 2. You're basicly the only one with a brain on that sub. 3. Too frequent encounters with enemy air and SD radar not working properly. That's a BIGGY for altering the chances of survival - the Uboats with way higher loss rates were mostly screwed by HF/DF detection, code deciphering and subsequent air attack as you know, while the Subs in the PTO simply just dove with plenty of time when they detected airborne contacts from WAY OUT. 1 and 2 are similar for flightsims. Though, iRL there also was a difference in survival chances between being a Polish pilot flying a Biplane or a Russian pilot in 1941 against the Luftwaffe onslaught, or flying long range sorties in a P-51 escort fighter at 35k feet in late 1944 with almost all of the Luftwaffe already in pieces. Whatever it is that makes you think that SHIV is unrealisticly "deadly", there is no way I would agree it is the enemy AI. The enemy AI for the most part is REALLY REALLY dumb, there is no way around that. You said in another thread that you think the AI is fine because iRL escorts were pretty much dumb the same way. I also tended to view this poor AI as some kind of "feature" before, but by now I've seen so many downright retarded actions or simply retarded lack of action that there is simply no way. There is no way that you can just torpedo a convoy for 10 minutes and the escorts are just sitting around watching the show or sail around like nothing has happened - or indeed still IS happening. Regardless how much crew experience or equipment there was on the escorts, ANYONE could have figured out that looking over to the side from where the torpedo hit the ship might be a good place to start searching and do *something*. Imagine playing this thing online with some geek over the net in a destroyer - do you think he would just sit around while you're torpedoing the convoy, or search in an area way off the scene? Now what about a RL destroyer skipper regardless the navy. Also, from Ned Beach's book "Submarine!" I get the impression that at least when equipped with active sonar (redundant, I know), the escorts found the subs more often than not but were unable to sink them cause of the limitations that technology still had and which were exploited by the sub skippers. He constantly tells of defensive measures like keeping a low profile towards the escort, using thermal, running silent - all things you don't really have to do with the stock AI in the game. I'm sure if the subs would just have kept sitting there iRL or run 2/3rds submerged instead of silent there would have been a lot more losses. They did all those defensive measures and still took heavy/close beatings and some were destroyed. I haven't really seen this yet in the (stock) game when I use historic tactics and act carefully. Last edited by heartc; 05-13-07 at 09:16 AM. |
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#4 | |
Admiral
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
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Also, by its nature the subs were at an advantage, having the element of surprise almost always on their side. Something which was the exact opposite for the U-Boats later in the war. And then, once the destroyer noted the sub (usually by the first torps going off), the sub was already going defensive (read: silent, deep, small etc), and I could imagine it's pretty hard to drop any accurate ashcans on a deep contact that might or might not be a whale farting. With active sonar, you might get better contact, but only vaguely in depth (afaik) and you will loose it a good while before the critical moment for the drop comes, at which point it will have surely left datum. This is why the subs weren't sunk left and right. But not because the escorts didn't even try or drop ashcans at the other side of the convoy. Like another poster said on page one - he was surprised how often they got depth charged but were not destroyed. I got the same impression from reading the accounts. They were detected, they were engaged, but for above reasons hard to get dropped on accurately enough, and then often managed to escape in the turmoil or when some window of opportunity arose, not seldomly only after several hours. This is the rule from the account's I've seen, not the exception. They might not have gone down as often as the U-Boat enemy brethren (and they wouldn't have either had they not been at such a technology disadvantage and their code cracked) but they were surely engaged in a more regular, aggressive and visceral fashion than SHIV stock would have you believe. If you're saying all this becomes different with the higher level AI, well then that tells me that the low level AI needs to be scrapped alltogether since it seems to be all too frequent at least in early war and I don't know of any mentally retarded IJN officers in command of a fighting ship even during that war period. And this is something which for example Kakemann did with his Improved Escorts Mod. |
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#6 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
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To the left side is REALISTIC
To the right side is FUN All gamers are somewhere in between Debates on where you fall are seemingly endless I'm happy its just a game cause I know I would NOT be happy fighting in a real WW2 sub ![]() JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#7 |
The Old Man
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Well death isn't just in video games, it is also in books, tv, personal life, etc... Just watch the news for 5 minutes and somewhere between them talking about Paris Hilton you will find a little death thrown in.
It is just a part of every day life so it isn't hard to see why it is not so terrible to see in a game, where at least it isn't real. Now if you will excuse me I am going to go kill some back stabbing japs! (in SHIV of course ![]()
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#8 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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![]() Someone prefers more historical feel, someone just wants harder enemies. I think there are mods for everyone here at Subsim!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#9 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#10 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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So you guys all seem to be saying that having a career end in death is more satisfying than ending a career alive. I must say I just don't understand that attitude. My whole goal in playing is survival.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 | |
Rear Admiral
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But ending a career game alive isnt satisfying if it was a walk in the park snore fest either. |
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#12 |
Mate
![]() Join Date: Mar 2005
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Some of the difference in mortality rates may be because of the way in the game we casually take risks no real-life commander would consider acceptable. The same thing happens very noticeably in combat flight sims. This probably means that real-life/game statistics aren't strictly comparable. However, I agree that we should aim as much as possible to keep the lethality of the AI at realistic values. I doubt that historical DDs ever reached the effectivensss of level-4 DDs in the game.
Cheers, RD
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#13 | |
Loader
![]() Join Date: Apr 2005
Location: Madrid, Spain
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Actually, assuming 20% (1 in 5) chance of dying in each patrol, and 5 patrols per career, that's a 68% chance of dying during a career, nothing close to 100% ![]() </nitpick> I agree with those who have said gamers take a lot more risks than they would IRL. To get really realistic results, you must get them in a realistic way. As an example, a career started in December 41 will nearly always get unrealistically high tonnage. Why? Because very few players will try sonar only solutions without even putting up the periscope, as many real life captains did. In the same way, it should be rare to be killed if following proper doctrine: running slow when submerged, not going up to periscope depth unless you are using the periscope, etc. But that's no excuse for keeping the current passive AI calling it "realistic". The IJN escorts were not good at their job, but they were not the lazy idiots the game AI escorts are. I mean, in some cases the escorts let the convoys sail ahead unescorted while they pursued a sub contact. Not intelligent, but certainly not passive. I just read Silent Victory, and I was surprised by how often subs were depth charged and how often the DCs didn't cause any damage. I think of it as DC suppression fire. |
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#14 |
Ocean Warrior
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Location: Georgia, USA
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It's just a game.
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#15 |
Lucky Jack
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Depressing? Nope. I go out not looking to get sunk. I go out planning on bringing in the booty. As TDK stated, just a game. It is an escape from reality. Sure get sunk, crew lost. Your platoon gets shot up in another game. Your plane goes down do to flak in another game. Just another escape from the real world. Besides, you can always restart the game, over and over and over.
CTD after a great mission.....now that's depressing ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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