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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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A question, which leads to a sticky we need.
First, the title question: could someone give a shot FAQ on placing a minefield? I hve put some in there, but have yet to save any. Are the circles on the waypoint path each a single mine inside the circle at some random place in the circle? Also, what type of campaign layer should a minefield/subnet be? I assume it is "scripted." The sticky we need is a campaign layer FAQ that tells us what stuff gets saved as what kind of layer (random, scripted, etc). |
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#2 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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![]() Quote:
Further to this, a layer will only be used if it has been referenced in the campaign cfg file. This is only for the actual layers, Objectives and so on are slightly different. If I had known people were confused about this I would have written something up. There seem to be all sorts of popular misconceptions about the editor at the moment that need clearing up. But back to the orginal question: I'm not sure about mines, is it not simply a case of setting the density, area and depth? |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I saved campaign_loc from under "file" as the wrong type, and it got erased. I didn't even now there was any other place to save or open files, frankly.
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#4 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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![]() Quote:
![]() It's a good point and worth the price of a sticky on its own: Always save from the disk icon in case you lose all your new work. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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So I made a single mission, and I placed an arc of mines. I set them to 100/km^2, depths -3 to -7m. Don't see them in game.
What am I doing wrong? |
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#6 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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The first time I worked with laying mines in the editor it didn't go so well
either. Than after fiddling with it for awhile, I finally got it to display the mines I had placed. Its different from SH3 in that you need to first set the mine icon away from the actual minefield. In its properties, you set the height and density of the mines. When you set the waypoints, the circle you see at each waypoint is where the mines will be. The circle is smaller or bigger depending on the diameter you set in the waypoint properties. I hope that explains it good enough. Now I set minefields that look and work very good. I nailed ole "Bungo Pete" in one I set up in the Bungo Straits.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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