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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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#7 tube blown?? Quirk maybe?
Somewhere in the Solomon Islands I got a refit ( Cow?---striped anchor anyway ). Just before I left I checked my load and noticed #7 tube not filled, I tried several times to push a torp in the tube with my cursor ( second pic about 20 hours later after I sunk two merchants ) and it would not go.
![]() ![]() My rear torpedo room was in top shape as were the men in it and they were not on "Silent Running", nothing in 'Damage Management' ( Y key ) showed any problems with anything let alone the torp rooms. But no matter what I tried I could not put a torp in the tube. Maybe the tube was damaged somehow but I do not recall a message nor did I hear any one holler about it. I do not think this is a bug ( but I do wish I was warned ![]() ![]() Has anyone had this "empty tube" headache happen to them. P.S. On second thought you would think that if the tube was damaged it should have been fixed at the time of 'refit' but then again maybe the facilities could not repair the tube? Way to go Devs,you have me pulling my hair out ( whats left of it ![]()
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#2 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
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maybe you opened the tube door at some point and it never closed? If you look behind and under the sub, you'll probably find a mountain of unused torps (just kidding on the last part :-) )
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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![]() Quote:
![]() I allready looked under the guys bunks and none stashed there.:hmm: Guess I could look in the can. ![]()
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#4 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Elder,
i just ran into this. no matter what i did i couldnt get the tube to reload. i even dove to 300 feet to "force the door shut"... still no reload. i chalked it up to a bug. UNTIL.... I just made some modifications to my commands file, i added a line "control Q" to "close torpedo door". when loading the saved game with the stuck tube, i even noted that after a DEEP dive the door still visually appeared open from external cam view. When i added the command line to shut the door, i was able to command the door shut, and in about 2 minutes, whola, they started loading the tube...
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#5 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
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so it IS the door staying open.............blimey, now I feel special, do I get a promotion out of this? A generous round of applause? a chorus of raspberries?............sigh (probably the last one methinks)
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#6 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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I don't think that they give promotions or awards for opening the inner tube door when the outer tube door is already open.
If they do, most of them are probably posthumous. Really though, there should absolutely been some kind of alert to the skipper about the damage to the outer door. "Never say never", but somebody should have noticed the problem with the outer door not being closed. My condolences to your widow. Old Dog |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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i've got #1 tube nonfunctioal right now. dunno how it happened, but it's not the first time either
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