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#1 |
Swabbie
![]() Join Date: Jan 2002
Location: Too far from where I want to be...
Posts: 6
Downloads: 21
Uploads: 0
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Hi Guys.
CaptainCox's smaller plant mod got me thinking and so I made some new plant textures for my own amusement. While Kelp isn't usually found in the South Pacific, if you are patrolling the waters north of Japan then maybe these could be of use. Well I figured I should offer to share them so if anyone is interested you can find them here.... http://www.spitfire-digital.com/SH4/Kelp_Forests_1.zip *update* I added an optional texture set that reduces the plants to 50% in height and helps compensate for the sparseness which is a side-effect of the reduction in height. The new file which incudes both versions is here http://www.spitfire-digital.com/SH4/...orests_1_1.zip Large .. ![]() smaller.. ![]() Jan Last edited by Zuyax; 05-10-07 at 04:49 AM. |
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#2 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Woow! These look nice!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Hey skipper...nice work
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#5 |
Lucky Jack
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Those look nice! Why do I feel like I should drop my fishing line in those grasses to see what I can catch?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Watch
![]() Join Date: Jan 2006
Location: Germany
Posts: 16
Downloads: 5
Uploads: 0
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Hey, the new plants look very nice, thank's
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U 564 Dreimal Schwarzer Kater |
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#7 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Next step - adding fishes to SH4
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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If some time under water if we picked up biologics on the sound heads like a whale maybe even see one cresting from time to time while on the surface!
But reguardless great job on the plants guy and thanks! Dave |
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#9 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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Any chance in the next update, you could shrink those rocks, not the kelp.
Biologicals would be great as a seperate mod. So anyone that can do it will make a lot of people very happy, starting with me. ![]()
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Now that's a hard one...
http://www.subsim.com/radioroom/show...=114029&page=2 I will try to figure that now and then...and anybody chipping in is welcome like I said before ![]() |
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#11 |
Navy Seal
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Hi folks,
A quick request: does anybody have a copy of this file? |
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#12 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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Is this the file you are referring to:
Kelp_Forests_1_1.zip If so, I wish I could help but I can't even find it on the internet and the link here, as I'm sure you already found out, was hi-jacked by another site.
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