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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Patrol Mod
EDIT* Files fixed! if you downloaded this prior to 11:52 pm PST May 9th please remove the mod and replace it with the fixed version available here DL: http://mpgtext.net/subshare/505Patrol%20Mod%20v1.2f.zip >>>>>Install with JSGME<<<<< Enhancements for SClass: - added SClass to Pearl, Freemantle & Brisbane for the duration of the war (this is most likely not historically correct however S boats were used throughout the war in many different capacities, this just opens up more gameplay) - upgraded SClass conning towers to late war versions for AA use - increased surface speed from 13 to 15 (historical reference) - increased submerged speed from 9 to 11 (historical reference) - increased surface range from 8000 to 10,000 (5000 NM is the historical reference, I assume the dev's upped it for gameplay purposes, I've done the same, we can perhaps justify it by saying we sacrificed cargo space for more fuel capacity ![]() - crash depth is 40 m or 131 ft, the .sim file was 122 ft, corrected to 131 / crush depth remains unchanged at 200 ft - decreased crush speed from 2 to 1 Enhancements for "ALL" boats: - added Dutch Harbor as a starting location, includes missions - from PTM 1.12 by Beery - added 21 career starts to match video briefings - from PTM 1.12 by Beery, reorganized by shad - revised patrol structure to eliminate repeating patrols - Ducimus, reorganized by shad - adjusted sub availability intervals to eliminate early boat retirement - Ducimus - moved harbor starting location for Pearl, fixes IDL bug - Ducimus - reversed renown options - added hull ss numbers - LukeFF - cleaned up .upc files, checked dates and inconsistencies Note: SClass boats historically had a crew of 4 officers (including the skipper) & 34-39 elisted men you can use these numbers as a reference to set up your crew prior to a patrol. Although I've done a butt load of editing here the credit goes to Ducimus, Beery & LukeFF for the original ideas contained herein, please thank them and be sure to ask permission before using these files in any other mod. The SClass tweaks were made using timetravellers minitweaker & tweakfiles by nvdrifter Much thanks to Ubi for the game and Subsim.com for the forums. shad43 May 3rd 07 Last edited by shad43; 05-10-07 at 01:56 AM. |
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#2 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Downloading it now! Good thing it's only for my Suger boats!
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#3 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Typical...just off to work here
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#5 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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tks shad.
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#6 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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![]() Quote:
![]() thank the others, they did most of the work I just merged the files, edited a bit and added the Sclass stuff. |
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#7 |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
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Hello,
I can´t download the mod. please help me. |
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#8 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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What a great sounding mod ! Does the current file work with 1.3 ?
I've been schlepping around in an S Boat since the game came out. Great to see this development. Thank you all. Old Dog |
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#9 |
Seaman
![]() Join Date: Jun 2007
Posts: 40
Downloads: 20
Uploads: 0
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THANKS for the Patrol MOD 1.2f
Found and DL'd the newest Patrol Mod ... works good here....
only problem is (I think a problem) I can only REFIT 1 time from any port. I then simply return to PH where I "END PATROL" refit reload and get assigned a new patrol area.... tested the .cal50 and it suks on a GATO class. Will try again when I get a newer Sub .. I do like much the leave port at close to Midway.. saves a lot of time.. |
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#10 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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is this mod compatible with 1.5 or not
lt commander lare |
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#11 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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can somebodypost a new link
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#12 |
Swabbie
![]() Join Date: Jul 2007
Location: Poland
Posts: 6
Downloads: 0
Uploads: 0
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Ahoy Captains ;]
I have serious question ![]() ![]() |
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#13 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Welcome aboard Darkest.
As you can see, there has been no official response yet, but posting dates of satisfied customers are later than the 1.3 release date. What the heck, next time you're in port fire it up. What's the worst thing that can happen, a re-install ? If that's the worst thing that happens today, we've got it made. Welcome again, Old Dog |
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#14 |
Stowaway
Posts: n/a
Downloads:
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Found the link to download to be dead. please check is the ftp is down.
thank you. stop |
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#15 |
Seaman
![]() Join Date: Jun 2007
Posts: 40
Downloads: 20
Uploads: 0
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Can send via EMail
I can send you the patch via EMail its small enough... if you can not find other wise.s0121@hotmail.com
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