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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2003
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Since starting to use aspect ratio for targeting (thanks again Hitman), I've found that I don't really care what an enemy ship's maximum speed is.....I only care how fast it's going when we actually cross paths. And, while setting up a firing solution, I'll be determining the current speed for myself anyway.
What is important to me, however, is the ship's length. So, I traded off ship maximum speed for ship length on the in-game recognition manual pages. Here's an example: ![]() It would have been better to be able to 'add' the length to the existing info pages instead of 'replacing' the speed. But, this comes in very handy for me. My biggest concern was screwing up the speed in the sea/ship/config files, but after a few patrols with this new info available, all appears to be well. Seems like the sim gets the actual speed info from the sim files, and doesn't really care what values are in the config files. I'm new to this, so maybe one of the 'old salts' can verify that for me ? If anyone else is interested in this, you can get it here: http://files.filefront.com/RecogManu.../fileinfo.html Brigs Last edited by Brigs; 05-08-07 at 09:42 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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I believe you should upload it to one of the "Down Loading" sources, Brigs. I for one, noted the absence of LOA in the game's recon man.
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#3 |
Watch
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Good idea Don. Never thought about it.....guess I figured it would just magically appear on people's hard drives if they wanted it. The 'new guy' syndrome.
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#4 |
Ace of the Deep
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Excellent. BTW, welcome aboard, great to make your acquaintence.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#5 |
Silent Hunter
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Good Idea Brigs, I also use Hitman's AOB method and having to look up the ship's length on the paper recognition manual is a pain. I will give your mod a try.
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#6 |
Loader
![]() Join Date: Apr 2005
Location: Texas
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I'll give it a go myself.
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#7 | |
Swabbie
![]() Join Date: Apr 2007
Location: Cornwall,UK
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Great mod ![]() Just noticed one oddity in the museum after applying your mod. Looks like the speed of the ships in the museum is taken from the config files, causing some of the larger ships to plough into the sea due to their new super speeds.:rotfl: The new length is being taken as the speed of the ship. Submersible fleet carriers ftw ![]() Fingle |
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#8 |
Watch
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Welcome aboard, Fingle Bill.
Good catch. Looks more like boat races than a museum now. ![]() I'm glad you found that. It's been bugging me why the speed values would be in the config files, but not apparently used anywhere. At least now we know. I never go to the museum, so never would have seen that. Let me ask you.....assuming the museum ships can't be slowed down, and given the choice between having either ship's length info in the logbook or a correctly functioning museum, which would you prefer ? For now, I'll just make a note about that in the readme so people at least know what to expect. Thanks |
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#9 | ||
Swabbie
![]() Join Date: Apr 2007
Location: Cornwall,UK
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#10 |
Nub
![]() Join Date: May 2007
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If I use this will it tell me the ship length in meters? by using the ship length / by time to cross the scope x 2 I get the speed in knots ex:
135meter length/53 seconds = 2.5 Meters per second x 2 = 5 knots. How can I do this with feet instead of meters if it doesn't work? |
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#11 | |
Ace of the Deep
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Divide as per usual... length in Feet/time. Then multiply by 0.6 - that will give you approximate knots. As always either be heading right at them or not moving for best results.
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#12 | ||
Watch
![]() Join Date: Sep 2003
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If using the scope to estimate speed, I do exactly what NefariousKoel said. As don1reed pointed out, though, the key word here is 'estimate'. The calculated estimates aren't exact. They are, however, plenty good enough to get the job done. Quote:
I'm certain the AR can get added, just not in the same way that I replaced the speed. Right now I'm taking some time to study these files and figure out how all this stuff fits together. Definitely want to add the A/R, plus had a couple more ideas about things for the logbook. Hopefully, there will be some progress soon. ![]() |
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