![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
|
![]()
For those of you that aren't aware I maintain a buglist in the 1.2 bug thread, version 4c here:
http://www.subsim.com/radioroom/show...&postcount=450 I'm looking for: Issue confirmations especially on provisional issues a-o. Workarounds and fixes and which issue(s) they cover. Anything that isn't covered one way or another. If you can help please post in this thread. Dragon. Last edited by DragonRR1; 05-07-07 at 07:03 AM. |
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
14) Dive planes, happened to me once after coming out of high TC. Does not affect the sub submerging. Just for visual effect. Not really a bug in my view. Over 100 hours of play and only once has this happened to me. Problem resolved on next game reload.
15) CTD in Navmap....never, not once for me. I spend more time here than anywhere else. Sounds like a hardware issue. I will post my hardware at end of my list. 19) SD radar only detects airplanes for me. As far as I'm concerned, fixed! 24) I still have the neat tick sound when using the TDC. 28) Zero game save issues for me. I never had the damaged deal and sinking like a rock some have experienced. 29) My deck gun and AA gun can get fully repaired. You need healthy men manning it for this to happen. Not a bug in my view. Only issue I see with damage control is no indication how bad the hull is. Need a meter like SH3 had. 40) No issue with aircraft for me. I only experience many aircraft when a convoy and especially a task force is around. Celebes Sea, I see very few if any aircraft, Luzon I see more action. I suspect this correct. Submerge during the day like they did. I have not experienced the night attacks either. 51)repetative missions, complete the missions or find a convoy and report. Seems this triggers change in your missions. 59)Torps not loading while in port. Ummmm....you should do it so you can pick what type you want. Feature in my view. 69)watchman with arms outstretched. Usuall occurs after high TC. Happend in SH3 as well. Not really a bug and if you bounce to another screen and comeback, usually he is looking through his binocs. 74)Crtl+N changes the weather. Never experienced this and I have used these keys because someone stated it will display the weather. Mine do not. These keys are unmodded in my game. Provisional d) premature explosions of torpedoes. Not reported a dud because the sonarman hears an explosion, he does not SEE that it prematured. I hear bang and I would say it was a hit. k)My radar does not default to focus mod when I jump to this station. All it does is stop sweeping so I can decide what to do with it. m)Seeing men at the AA gun when submerging. Happened in SH3 as well, not really a bug in my view. Not a feature either ![]() A little history here. I played the vanilla version, patched to 1.1 and the patched 1.2 OVER 1.1. Mods I'm using: reduced radio traffic mod for the clipboard load issue, green light mod for interface buttons, improved texture mod for interface. My system: AMD 64 3200+ 1 gig RAM, PC3200 Visiontech ATI X1300 512mb videocard onboard sound All the others you have stated look to be correct from what I have experienced. Sorry I did not continue on with you list you already created. I did not want this to get lost amongst the other posts.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
|
![]()
Dragon Email me a complete list with notes to Lclose1973@aol.com or pm me it so i can print it off and get a tick list going while i'm playing mate.
![]()
__________________
![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
![]() |
![]() |
![]() |
#4 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
Uploads: 0
|
![]()
The complete list is at the link in the first post. Click the link and print it out.
It's a hefty list and DragonRR1 is doing a heck of a job keeping it updated. Give him a hand if you can people! ![]() |
![]() |
![]() |
![]() |
#5 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
|
![]()
AVGWarhawk, can you provide a link to the fix files for SD radar that give you only air contacts? The version I downloaded still gives me surface contacts.
|
![]() |
![]() |
![]() |
#6 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
|
![]()
Hey guys, thanks for your responses!
@AVGWarhawk Very useful list, appreciate it! |
![]() |
![]() |
![]() |
#7 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#8 |
Loader
![]() Join Date: Apr 2005
Location: Madrid, Spain
Posts: 86
Downloads: 0
Uploads: 0
|
![]()
Some comments:
b) Rudder not shown on damage screen, is it possible for it to be destroyed without notification? I've seen this (posted in a couple of threads about it). Once destroyed it's not repaired even at a refit. I have the savegames and can provide them and/or screenshots if needed. g) The main or observation periscope does not rotate in external view, always points forward. Confirmed, with both periscopes, actually. j) The bridge compass on the Gar class and possibly other subs if off by 90 degrees. This happens in the Gato too. Also, none of the three compasses in the control room work, they don't move at all. The only one that works is the one in the conning tower. k) The radar defaults to focus mode when the player moves to one of the displays. I think the radar is always in focus mode by default, it's just that the AI operator turns it around, just like the sonarman does. l) Some boats have no second man at the right hand dive planes station but rather somewhere else in the station. The slot gets filled only when battlestations is selected. Gar class boat left dive plane indicator points to dive when surfacing, right hand indicator mirrors so it points to nothing. Gar class boat – crewman MAY rotate the wheels the wrong way. Yes, and the number of rivets is way off ![]() m) If you leave the AA gun stations as the boat goes underwater the crew can be seen manning the AA gun underwater from the external view. Was this taken from my comment on the bug thread? Otherwise, consider this a confirmation. To reproduce 1) Order your crew to the guns, 2) Then man the gun yourself, 3) Dive 4) As you pass 25 feet, go to external view. The crew at the AA guns will stay no matter how deep you go. This is more a glitch than a bug, though. It's really hard to trigger by accident, since waiting a few more feet until you are sent to internal view will prevent it. n) Surface radar sweeps only at up to around 8x time compression (may be system dependent) at higher speeds the radar turns off. I see this, too, but at a higher TC, maybe 256x. You still get new contacts, though, it's just that the old ones are not updated. Not very serious, IMO. Regarding Skweetis' problem in the conning tower, I just checked and it seems fine to me. When the boat dives, I see more of the ceiling (i.e. the view is level with the horizon and the boat is going down), and when it surfaces, I see more of the deck. Maybe I'm confused about which side is which in the internal view? |
![]() |
![]() |
![]() |
#9 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
|
![]() Quote:
When you first enter the conning tower you are facing aft (the radar operator is aftward, the sonarman is foreward.) Hope that explains my experience better.
__________________
"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
|
![]() |
![]() |
![]() |
#10 | |
Loader
![]() Join Date: Apr 2005
Location: Madrid, Spain
Posts: 86
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|