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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
Location: Canada
Posts: 56
Downloads: 40
Uploads: 0
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I'm alittle confused about AI sensors.
When being tracked (pinged), is it noise - from engine; movement of the sub or the mass of the sub (pings bouncing off the sub and returning to enemy sonar) that helps them find me. I have been very unsuccessful in sneaking up on anything without the DD being right on top waiting for me. Thanks DCOg PS - I love this game! |
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#2 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
Uploads: 0
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The sonar pings use the mass of your sub. They send a ping from the DD, the sound waves travel to your sub and are reflected back to the DD. They can calculate your postion by using the time it takes for the sound waves to return.
The best defenses against this are to go deep, preferably under a thermal layer which will bend the sound waves like a prism, and to present the smallest profile to the DD as possible. |
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#3 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Ill refer you to this excellent article re the AI sensors.
http://www.subsim.com/radioroom/showthread.php?t=104377 It was written for SH3 however the concepts are very much the same. Quote:
Early sonars could not determine position other than "we pointed it this way and got an echo so it must be this way" |
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#4 |
Mate
![]() Join Date: Mar 2007
Location: Canada
Posts: 56
Downloads: 40
Uploads: 0
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Thanks for the help - very helpful.
A great game is made great by forums like this. DCOg |
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#5 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Glad to help makes me feel all warm and fuzzy :p
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