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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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TypeXXI GWX
What's the file-name for a XXI-pinup mod?
I want to convert my typeVII-pinup to a XXI. ![]() The typeVII is called druck_radio_7.tga
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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*bump*
The old pinup doesn't load, when I start in a typeXXI? Do I have to rename it to druck_radio_typeXXI.tga or something? Also, does anyone know custom-skins for this incredible Uboat? I only found Fubar's XXI, but that one still leaves lots of spots untouched (the XXI looks very unfinished, in SH3)...radar&radio-antennae, schnorkel, periscopes, the 2 flak-gunner positions, everything has the same dull grey colour. And why do the dials in the control-room have no backlight? Certainly with redlight on, they're hard to read. It works ok at the attack-scope in the tower: ![]() ![]()
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![]() Last edited by Paajtor; 05-03-07 at 09:31 AM. |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Do a windows search for druck_radio and see what comes up, it might be as simple as druck_radio_type21.tga.:hmm: Or if you're unlucky, these files are packed in the relevent .dat file.
The XXI was never really finished, so there is a lot left wanting. As far as skins go, IIRC Fubar is the only person I know of that has skinned this boat(edit - maybe Venatore aswell). The XXI is a PITA because it can only be skinned by unpacking/repacking the dat file. It's a lot of work for a small gain.(considering the amount of time you actually get to use this boat) I can't check files at the moment but I'm sure that if you investigate the Type21 dat file you should find what you need. If you are thinking about skining the 21 then you should know that there is no separate conning tower dat, it's all one model/graphics file.(which is why the 21 is the only tower to 'show' damage when hit. ![]()
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#4 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() Quote:
So it has to be in some .dat-file, because it's a different pinup than the original GWX-one. I was thinking of trying to do some skinning for this one myself, but as I have no experience in SH3-skins, I doubt that this is a good idea, as it seems to be so hard for this type of Uboat. ![]() I know there is one other XXI-skin, on UBRS, but the download-central times out on me right now (it's called typeXXI_modern, or something like that...it will probably be an all-black skin).
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#5 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Quote:
That's a pdf which will give you the basics of skinning, including file examples and tools required. You'll be able to tell if you will be able to skin from that. ![]() If you still want to try, just give a shout and i'll be glad to help. I might even be able to unpack/repack the Type 21 dat file for you or tell you how, also, if you are happy working with graphics files, I could send you the tga file for the XXI and then I could pack it for you. :hmm:I've never used the 21 before and it's been ages since I looked at the files for it, time for re-education. ![]()
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Thx for that link...I might give it a try.
Btw, UBRS worked now...I downloaded a skin called modern_type21skin. ![]() preview: ![]() Compared to Fubar's work (which has only tga's that go into the textures-folder), this one has a couple of .dat-files, that go into the library- and submarine-folders...it's JSGME-ready, though! ![]() This is actually the 1st time ever, that I climbed into a XXI!...and I have SH3 since release, lol. I used SH3Commander, to get one in the 11th-flotilla at Bergen...I expected to get it in April '44, but it only showed up, after I selected July in SH3C (?). So we departed on July the 2nd (my birthday is the 1st of July...nice present, haha), which hopefully gives me around 10months of combat-time. ![]() ![]() The downside is, that upon leaving the Norwegian fjords, there's already 3 taskforces being reported outside... Normally, I avoid any confrontations with these enemies, but now I'm drawn to them like to a magnet LOL. Just watched my boat zipping by the F12-cam, submerged, at full speed ![]()
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![]() Last edited by Paajtor; 05-03-07 at 10:18 AM. |
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() Quote:
I found it, using SH3-Unpacker. I tried to find a value to change the availability of the FuMB37-Leros (or the FuMO-64 Hohentwiel....still not quite sure which one I would get on the schnorkel!), using the same program, but couldn't find anything. So I tried SH3-Minitweaker, but I have no idea which tweak-file to load...and suppose I knew which, then I wouldn't know how to proceed. I tried Sensors_dat.txt, but I see no date-value. I'm puzzled! ![]() Btw, the forw.diving-planes keep behaving weird...sometimes, they extract when I dive, but sometimes they refuse to do so. I can't pinpoint the cause. Can SH3-Minitweaker be used, to change this behaviour?
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#8 |
GWX Project Director
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@Paajtor,
Rec'd your PM. Sorry mate, have been tied up with other issues ATM. Will respond eventually. ![]() |
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#9 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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No problem, Kpt.
![]() I just wondered, if the GWX-team had any plans for the XXI-v1.04, as more players seem to take it for a ride, exploring the boundaries of this sim, so to speak. If you need my assistance, just PM me. ![]()
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#10 |
A-ganger
![]() Join Date: Nov 2005
Location: New Zealand
Posts: 74
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Hi am wondering if anyone actually succeeded in running the XXI earlier in the war, I tried hard enought with the material available some time ago but achieved nothing but crashes and failure to load the game. I think it would be a lot of fun to cruise around in say 1941 or 2 with this machine.
So has anyone got or can they make a XXI mod that is JGSME capable, I am sure it would be well used. at present any venturing out in late 44 or early 45 with the XXI seems to be suicide. |
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