![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
|
![]()
Wartime tonnage aces "mod"
http://files.filefront.com/wartime_t.../fileinfo.html Even back in SH3, it seemed unrealistic to me that the "ace list" was always composed of the real score of those top skippers. The real score was unknown to either side in WW2. The figures in those lists were the result of postwar research. In chase of the US Navy, the Joint Army-Navy asessment committee (JANAC) compiled a detailed loss list of japanese ships directly after WW2, and the sinking credits were revised. However, during wartime, this research results were not yet known. For example, Richard O'Kane was credited with 31 ships of over 200,000 tons sunk, after the war that was reduced to 24 ships with just over 100,000 tons. And as the SH skipper always tended to sink more in less time than historical, it was natural that the player became number 1 in short time. Using the patrol lists in "silent victory" I have compiled a new tonnage list of the score of the aces as it was known to other US Sub skippers during wartime. I've added a few skippers, most notably the two most notorious tonnage overclaimers, Roy Davenport and Willam S. Post. Both only sank half as many ships and a quarter of the tonnage they claimed. With most others you can put down the difference between claimed tonnage and actual result on human error, but I have my doubts with these two... Now you have 200,000 tons to beat! In the original list, the update was dated on the exact date the skipper sank a ship. Of course this is urealistic, as final scores for a patrol would only become known after the patrol report had been endorsed by the sub command staff. So in my version, the score of the skippers is only updated after they returned from a war patrol. I wonder wether anyone else except me thought this mod was necessary..:hmm: ![]() This mod is compatible with just about anything, as only one file is changed, and that file does not need to be changed for anything else ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Anything that ads to realism is a turn on for me man. Well done, and its going in my JSGME Mods folder
![]() |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
|
![]()
Good idea! Thanks!
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
|
![]()
I think this is a great idea. I hate being at the top of that chalkboard all the time. Now if only there was a way to mod JANAC taking away half of your tonnage each patrol, then we would be a little closer to knowing how some of these skippers felt after risking boat & crew sinking enemy ships, only to receive credit for 1/2 a kill. In fact, when the dust settled, JANAC (based on questionable or non existent Japanese shipping records) cut the total war tonnage in half.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Actually...we can see a lot of peeps are trying to make the game more historically correct, torpedo mods and what have you. I guess starting to implement this stuff will drastically reduce those 70.000 tons+ patrols to a more reasonable level, maybe 20-30k max if that. Not as fun for FPS gamers maybe, but bliss for any hard core sim fan...
|
![]() |
![]() |
![]() |
|
|