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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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Just started a new carreer without contact update on map (no god eyes).
This is the real game!!!! In surface, we have to use the info of the watch officer to place marker on the map for the ship position to get the good AoB, speed and range. In submerged it s a real nightmare to get correct info in rough weather! My hit ration is down to 4 or 5 on 10 from 9 on ten when I used the update option. On type VII, I was used to make home with 30K+ tons, now I m happy with 10K ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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It's way more fun this way isn't it?
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#3 |
Chief of the Boat
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Much better immersion factor for you
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Indeed. Every torpedo hit is a major success.
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#5 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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eeeek. that doesn't interest me. good for you though. sounds like a good way to further immerse yourself
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#6 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Yes, very challenging and thrilling. I played this way when I was doing WaW. Loved it.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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