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Old 04-27-07, 04:17 AM   #1
maerean_m
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Where is this world heading to?

I was reading that the Electronic Arts' Sims 2 franchise sold 70 million copies so far. Also Ubisoft's Petz product line (Catz, Dogz, Horsez) collectively sold 3.5 million units.

So, when GRAW2 sales only 1 million copies and Silent Hunter 4 only a couple hundred thousands, WHY should anybody be bothered to make Silent Hunter 5?

Everybody complains about what a crappy game Silent Hunter 4 is and that SH4 is just a big collection of bugs and how they want back the $50 spent on the game. Nobody just enjoys the game. Everybody should join the navy and see what it means to be a captive of Time Compression =1 and not being able to blow the ships you spot (WW2 is kinda over).

You can imagine that making a Silent Hunter is not a walk in the park (as it is when making Sims 2).

WHY should there be a Silent Hunter 5 (Silent Hunter must reach the 230 version number (Silent Hunter 230) to have the same sales as Sims 2)? Ubisoft should stop all projects and start making Sims 2 clones and make BIIIG bucks. 2 years from now you'll only find Sims 2 clones in the shops. I wish everybody to enjoy their future copy of Sims 2.

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Old 04-27-07, 04:44 AM   #2
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If a programmer ( as you state in your profile ) of SH4 is giving up and think about the big bucks then we all gonna play The Sims.
And BTW not everybody is complaining but there are some valid concerns about the state of the game which is maybe related to the sales ?

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Old 04-27-07, 05:11 AM   #3
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If the sales hardly pay for 11 months of development, there will never be enough time to implement the features the designers (and you) dream of. It normally takes at least 2 years to make a great game. Other games (like WOW) take 5 years to create.
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Old 04-27-07, 05:32 AM   #4
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Quote:
Originally Posted by maerean_m
If the sales hardly pay for 11 months of development, there will never be enough time to implement the features the designers (and you) dream of. It normally takes at least 2 years to make a great game. Other games (like WOW) take 5 years to create.

I've tried to make the same point many times. There's not much money to be made from making a subsim because of the demographic such a sim attracts. Add to that the fact that SH4 was made on a ludicrous production schedule, and you start to understand just what a good job the Devs did with this game.

Some people don't seem to understand that if you're not given a realistic production schedule in the first place then you have to resort to patches in order to make the game good.
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Old 04-27-07, 05:45 AM   #5
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Quote:
Originally Posted by TDK1044
Quote:
Originally Posted by maerean_m
If the sales hardly pay for 11 months of development, there will never be enough time to implement the features the designers (and you) dream of. It normally takes at least 2 years to make a great game. Other games (like WOW) take 5 years to create.
I've tried to make the same point many times. There's not much money to be made from making a subsim because of the demographic such a sim attracts. Add to that the fact that SH4 was made on a ludicrous production schedule, and you start to understand just what a good job the Devs did with this game.

Some people don't seem to understand that if you're not given a realistic production schedule in the first place then you have to resort to patches in order to make the game good.
Kudos for the Devs for doing a good job under pressure, but as for the people who put them under such duress, well
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Old 04-27-07, 08:30 AM   #6
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Why would anyone buy a Sims clone? I wouldn't buy it if it wasn't at least as good as the original. That's more than five years of catching up to do against a company with nearly infinite assets.

After Doom came out, many companies jumped on the bandwagon and a huge number of FPS were released. Some succesful, many not. Same with Everquest. Now WoW dominates the MMORPG market and new unknown companies don't stand a chance making any good money. Sims2 dominates the life-sim market, so the market share that is still available for those markets is awfully small.

SH4 is already heading for mainstream. Ask yourself what got the biggest overhaul in this version and it is definitely the graphics engine. AI was hardly touched. Crew management got changed because the SH3 version was unworkable. The career got very little attention.. Look at an average (hardcore) sim and the screenshots that get released before the game goes gold. It's always action shots, never a campaign map or administrative screen.. Yup, SH is way more mainstream than you may think.
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Old 04-27-07, 08:32 AM   #7
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You guys did a good job thus far, Just dont throw the towel in yet.

Some of these guys on here are probably still sucking on their mommies nipples so I would take their opinions with a grain of salt. I've been playing computer games for over 20 years now and bugs is just part of it all. Just keep hard at work and forget what a couple of these jokers are saying.. You might notice that there is more posts from little bitches complaining than there is about people who really love this game... Thats because the latter is busy playing it and we dont have time to cry to mommy and daddy that our game isnt exactly the way we like it.

I myself get a bunch of CTDs everyday for no apparent reason (usually from going periscope to map) and all I do is just save more often and its not really a problem. Usually it just tells me I've been playing too long and its time to stop :p

As long as you dont stop at V1.2 and keep fine tuning a lot of the issues that are a problem you should be fine. The fact that you only sold 100,000 copies is because EVERY review out there made note of all of the bugs. If you guys get the game working correctly and send out a message to EVERY reviewer out there to review the game again than you should definately increase sales. But in the state of 1.1 and before you cant expect reviewers to give you guys a 10/10... I think with time and effort this game is definately a 10/10 ... as It stands right now I would give it a 8.5/10 and that is still pretty good.

Keep up the good work over there in Romania

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Old 04-27-07, 09:07 AM   #8
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Who buys these apparently "popular" games? I dont know a single soul who owns them.
The Silent Hunter series is just unique, I may be new to the game but its easy to see its unlike anything Ive played before, and frankly Im enjoying myself.
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Old 04-27-07, 09:33 AM   #9
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I dont know if programming the "Sims" was a piece of cake (shrug)

But as to the topic in general ... Some people just want to blow stuff up and not worry about the how and why.
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Old 04-27-07, 11:32 AM   #10
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Quote:
Originally Posted by maerean_m
I was reading that the Electronic Arts' Sims 2 franchise sold 70 million copies so far. Also Ubisoft's Petz product line (Catz, Dogz, Horsez) collectively sold 3.5 million units.

So, when GRAW2 sales only 1 million copies and Silent Hunter 4 only a couple hundred thousands, WHY should anybody be bothered to make Silent Hunter 5?

Everybody complains about what a crappy game Silent Hunter 4 is and that SH4 is just a big collection of bugs and how they want back the $50 spent on the game. Nobody just enjoys the game. Everybody should join the navy and see what it means to be a captive of Time Compression =1 and not being able to blow the ships you spot (WW2 is kinda over).

You can imagine that making a Silent Hunter is not a walk in the park (as it is when making Sims 2).

WHY should there be a Silent Hunter 5 (Silent Hunter must reach the 230 version number (Silent Hunter 230) to have the same sales as Sims 2)? Ubisoft should stop all projects and start making Sims 2 clones and make BIIIG bucks. 2 years from now you'll only find Sims 2 clones in the shops. I wish everybody to enjoy their future copy of Sims 2.

I promise you no real game is a "walk in the park" to make. The fact that something like the Sims looks cartoony and silly to the average hardcore sim fan doesn't have a heck of a lot to do with how "hard" it is to make.

As for why this franchise persists, it's entirely possible to make a little money from niche titles. You don't have to sell 5 million copies to succeed; you just have to take in a reasonable amount more in than it cost to make, market and distribute the thing. A game like this is never going to be a grand slam. But give it a short schedule, keep the team as small as you can, and you can get away with relying on your core fanbase plus some number of casual purchases to keep a series like this alive for at least a few iterations.
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Old 04-27-07, 11:43 AM   #11
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Quote:
Originally Posted by maerean_m
Everybody complains about what a crappy game Silent Hunter 4 is and that SH4 is just a big collection of bugs and how they want back the $50 spent on the game. Nobody just enjoys the game.
Now that just isn't true. It's just a fact of nature that people will criticize and complain more than compliment so it is always going to be disceptively apparent that a larger amount of posts will come from that side of things. If there wasn't anything to complain about, then the amount of people frequenting this forum would surely be much less than it is now. See what I mean.
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Old 04-27-07, 12:20 PM   #12
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Quote:
Originally Posted by maerean_m
Everybody complains about what a crappy game Silent Hunter 4 is and that SH4 is just a big collection of bugs and how they want back the $50 spent on the game. Nobody just enjoys the game.
...
I wish everybody to enjoy their future copy of Sims 2.

My gripes are because I like the game a LOT. My $50 was well spent, you can keep it

Sadly though, the world is changing - and I am becoming a demographic that simply no longer matters. I appreciate that you catered to it as long as you have.
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Old 04-27-07, 01:08 PM   #13
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Quote:
Originally Posted by maerean_m
Everybody should join the navy and see what it means to be a captive of Time Compression =1 and not being able to blow the ships you spot (WW2 is kinda over).
Been there, done that, have pictures.


Quote:
Originally Posted by maerean_m
Ubisoft should stop all projects and start making Sims 2 clones and make BIIIG bucks. 2 years from now you'll only find Sims 2 clones in the shops. I wish everybody to enjoy their future copy of Sims 2.
Dude, do you feel better? Get it all out of your system.
Don't hold back anything.









edit: I would just like to add that I built the Hell out of houses in Sims 1 and 2. AutoCAD can stuff it right up the keister -- building houses in Sims has wasted weekends. I just wish I could blow them up and print them out on my color laser printer.
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Old 04-27-07, 01:54 PM   #14
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I've never played the sims nor sims2, and don't plan to. So if that's where the game companies want to make big their money, then they won't be getting mine.

I always read reviews first before deciding to buy a game, or try out a demo if one is offered. If I read a game being too buggy, I wait until there are patches or buy something else if I'm really looking for a new game at the moment.

I like US WW2 subs and took the plunge with SH4 regardless.

Hopefully UBI is getting enough money from sales to make a profit and continue with pacthes or even an expansion set with more missions, more ships and additional features.

Some of the known issues have been annoying, but I'm happy with the game overall.

Until a game is harder to deal with than the installation he11 I went through with Windows 95, I'll work with it:rotfl:
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Old 04-27-07, 02:04 PM   #15
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Quote:
Originally Posted by swash
Until a game is harder to deal with than the installation he11 I went through with Windows 95, I'll work with it:rotfl:
You're running SH4 on Windows95™??? How? and Wow!

I wish I could run this game on 98SE!!!!

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