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#1 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Would anyone be able to tweak the smoke coming out of the ships stack so that it is darker and generally more visable?
I find that most of the time I can't see it at all and it detracts from the immersions somewhat. I'd do it myself but I know nothing about graphics editing. I hope this is possible! ![]() |
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#2 |
Canadian Wolf
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This would be nice, and to correct the speed of the stuff as well. I am sure it can be done
![]() There was some nice mods done with this in SH3, should be the same for SH4. RDP |
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#3 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#4 | ||
Canadian Wolf
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#5 | |||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Damage smoke on the other hand follows an imaginary wind and never looks real... Horizontal smoke should equate to whitecaps and high seas. You can not have a calm sea in high wind, not on this planet anyway. |
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#6 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
Uploads: 0
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I have been looking through the particle.dat files for this exact thing. Found an area that pertains to Black_Smoke and such, but have yet to understand the hex values attached to it. Only thing I have managed to do was freeze up my game after torpedo impact, so at least I know I'm on the right course.
![]() There are quite a few variable that can be adjusted like how much comes out, wind coef, general velocity, weight, opacity....plent of stuff. Just not sure which bits to change, and as to what they represent. Here's screenshot of what I am seeing.... ![]()
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