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Old 04-24-07, 07:08 AM   #1
Egan
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Default [Req] Darker ship smoke

Would anyone be able to tweak the smoke coming out of the ships stack so that it is darker and generally more visable?

I find that most of the time I can't see it at all and it detracts from the immersions somewhat.

I'd do it myself but I know nothing about graphics editing.

I hope this is possible!
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Old 04-24-07, 07:17 AM   #2
ReallyDedPoet
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This would be nice, and to correct the speed of the stuff as well. I am sure it can be done

There was some nice mods done with this in SH3, should be the same for SH4.

RDP
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Old 04-24-07, 12:55 PM   #3
U-Bones
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Quote:
Originally Posted by reallydedpoet
This would be nice, and to correct the speed of the stuff as well. I am sure it can be done

There was some nice mods done with this in SH3, should be the same for SH4.

RDP
Actually the stack smoke is ok for speed, its the damage smoke that needs a speed adjustment.
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Old 04-24-07, 01:04 PM   #4
ReallyDedPoet
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by reallydedpoet
This would be nice, and to correct the speed of the stuff as well. I am sure it can be done

There was some nice mods done with this in SH3, should be the same for SH4.

RDP
Actually the stack smoke is ok for speed, its the damage smoke that needs a speed adjustment.
Don't you find though that in calmer weather it is still billowing out to fast.

RDP
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Old 04-24-07, 01:14 PM   #5
U-Bones
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by reallydedpoet
This would be nice, and to correct the speed of the stuff as well. I am sure it can be done

There was some nice mods done with this in SH3, should be the same for SH4.

RDP
Actually the stack smoke is ok for speed, its the damage smoke that needs a speed adjustment.
Don't you find though that in calmer weather it is still billowing out to fast.

RDP
Not really, it is more a function of engine production than weather. Have you ever watched a locomotive or other large engine blow smoke ? My sense is that stack smoke practically ignores wind, but looks ok in lighter winds.

Damage smoke on the other hand follows an imaginary wind and never looks real... Horizontal smoke should equate to whitecaps and high seas. You can not have a calm sea in high wind, not on this planet anyway.
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Old 04-24-07, 01:40 PM   #6
Scoochy
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I have been looking through the particle.dat files for this exact thing. Found an area that pertains to Black_Smoke and such, but have yet to understand the hex values attached to it. Only thing I have managed to do was freeze up my game after torpedo impact, so at least I know I'm on the right course.

There are quite a few variable that can be adjusted like how much comes out, wind coef, general velocity, weight, opacity....plent of stuff. Just not sure which bits to change, and as to what they represent. Here's screenshot of what I am seeing....

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