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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
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I've been having a horrible time getting a good approach. Anyone have any tips?
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#2 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
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Take a look at this: http://www.subsim.com/radioroom/showthread.php?t=88961
It explain how to plot an intercept if that's what you're looking for. It's from SH3 but it's exactly the same for SH4!! ![]()
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Iceberg. |
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#3 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
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Nah, I'm very good with intercepting. But actual close range approaching is a bit of a task for me....thanks though!
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#4 |
Mate
![]() Join Date: Jun 2005
Posts: 55
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I don't approach ships I let them approach me. I position my sub directly in their path at 90 degrees at periscope depth ten manoeuvre until its heading straight at me at 270 or 90 degrees bearing. Then move forward 1000 yds for a stern shot or back for a forward shot,then stop. I then use the ships bearing to get an accurate AOB. While I'm waitng I use the time to continually update range and speed.
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#5 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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A very good tactic mentioned above - its almost exactly what I use. The main difference is that I get a good bead on their base course, submerge in front between the lead center escort and one on his flank - either port or starboard depending on which is easier. I tned to head at a 45 degree angle to the base course and as they approach I am at silent runningan dead stop - so they dont hear me sitting there. as soon as the lead DD gets where his active cone is just brushing me - I will go to 2 knots - about 30 seconds or so (at his extreme detection range w/ a bad angle to boot) gets me past him - and the forward movement gets me out of the flanking DD's asdic cone before he can detect me. At that point - just pick your targets.
Its a bit harder to properly place yourself if you want to use aft tubes due to the slower response of your sub. When I want to use aft shots I will accept a longer 1500+ yd run and fire outside the screen - with the fore tubes you can get your shots at dead to rights 500-800yds! If you use aft shots - best idea is to sit in front of one of the corner escorts and take your shot as your target advances - that way the torp hits before the dd can detect you and by then you should be ready to manuever or already be deep - based upon your tactical choices. Good Hunting! Captain Haplo |
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#6 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
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![]() Quote:
http://dontcamp.com/~deputy/nobackup...noob_guide.wmv ALL credit goes to Legion. All hail and bow in his direction.
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![]() Sink them all! Last edited by Monica Lewinsky; 04-22-07 at 07:41 PM. |
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