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Old 04-20-07, 10:25 PM   #1
SUBMAN1
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Default Tanker takes 5 torps no problem?

How can people be sinking Battleships when I plug a 10K ton tanker with 5 torps in all different spots and it still cruises along at 6 knots?

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Old 04-20-07, 10:29 PM   #2
akdavis
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Hi. Tankers by nature are designed to carry large amounts of liquid. When you blow a hole in tanker, you are simply replacing liquid with liquid. The other compartments can all be flooded to neatly compensate for any additional, unplanned liquids you might give the tanker. The liquids tankers carry are not necessarily volatile either, so don't plan on 1 torpedo causing a massive secondary explosion.

In real life, it was not uncommon for tankers to take more than 5 torpedos without sinking.

Size isn't everything.
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Old 04-20-07, 10:31 PM   #3
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I was wondering the same thing, but that explanation makes sense
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Old 04-20-07, 11:08 PM   #4
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I just put 5 torps into a modern large tanker, and it just kept sailing merrily along. On the other hand, in the same convoy I put one into an old medium freighter, and he stopped dead. Didn't sink, though. I evaded the escorts, waited until the rest of the convoy left, then sank her with my deck gun, since I was winchester on torpedos.
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Old 04-20-07, 11:41 PM   #5
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I've been noticing, when setting up shooting ranges in the mission editor, that the japanese warships seem to be easier to sink than many merchants or tankers.

It is weird that a battleships, fleet carriers and other large warships, with a torpedo belt and effective damage controlling plus compartmentalization (which definitely should be implemented in the game,but apparently their not) inside the ship goes so easily down, compared to the weary merchants.

I'm not saying it's true, but after firing hundreds of torpedoes, it certainly feels so.
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Old 04-21-07, 01:55 AM   #6
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I quick inspection of the SH4 documentation will show tankers are among the most durable of the ships in the game. Expect to work them over hard. As a reward, they are also the highest tonnage of the merchant ships. If you can get more magnetic hits under the keel, it takes fewer hits (as does these types of hits with all ships.)
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