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Old 04-19-07, 06:43 AM   #1
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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Default mods I'm running in 1.2

I'm running the green lamp mod, the clearer compass mod, reduced radio traffic mod, tweaked air attacks mod, brighter torpedo wakes mod, less water limber holes mod, and the ultimate sound mod.

All are working perfectly in 1.2.
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Old 04-19-07, 11:31 AM   #2
melin71
Electrician's Mate
 
Join Date: Nov 2005
Posts: 135
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Default

i use this mods

Rel Flavored to taste 2
Kollmorgen telemeter lens 8 dgr
Dark recognitionmanual
JP ship dimension fix 1.2 and fix 1.2b
Oakshudgauges
Ultimatesoundpack and fix



the game are a BLAST right now...exept for chronim...hate that bugg more then anything. and i mean really HATE that bug. cant belive they didnt fix it in 1.2..grrrrrrrrrr
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Old 04-19-07, 03:15 PM   #3
U56_Dragon
A-ganger
 
Join Date: Apr 2005
Posts: 76
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Default

Brighter torpedo wakes
Dark Recognitionmanual
Hamilton Model 22 Mod Stage 1Dark
Improved Night Visibility Mod Stage 2
SH4 Realistic Battery Life
Captain Midnights CBS NEWS Sound Mod
KOLLMORGEN TELEMETER LENS 8 DGR
Colored Torpedoes Mod Stage 2 Dark
Campaign Fix 1.1
Dragons Menu Screens Dragon Mod
Pampanito Helm Bar
GreenLamp
Ultimate Sound Mod 1.2
Captains Pic_004
***********************
All run just fine. I love this sim.
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Old 04-19-07, 06:06 PM   #4
fullmetaledges
Chief
 
Join Date: Jul 2006
Location: Utah
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I mixed the flavored to taste and the real fleetboat mods together
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Old 04-19-07, 06:10 PM   #5
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Default

Quite a mix actually :p

Equal parts of RFB 1.2 and Flavored to Taste 2.0
nvdrifter's Depth Charge Shake mod
Oak Groove's gauges (I think they may be part of FTT)
my own unreleased campaign/sensor/etc. tweaks
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Old 04-19-07, 06:13 PM   #6
ReallyDedPoet
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Quote:
Originally Posted by CCIP
nvdrifter's Depth Charge Shake mod
Had this for SH3, what's it like for SH4?
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