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Old 04-18-07, 11:25 AM   #1
NefariousKoel
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Default Stadimeter range is off (Bug?)

I find that I have to bring the top image's waterline part of the way down the masts to get a correct range. It was like this in 1.1 also.


Anyone else?
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Old 04-18-07, 11:29 AM   #2
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Quote:
Originally Posted by NefariousKoel
I find that I have to bring the top image's waterline part of the way down the masts to get a correct range. It was like this in 1.1 also.


Anyone else?
yes but i dont think it will affect the topedo run's at the range's you should be useing (1100 - 400m)
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Old 04-18-07, 01:43 PM   #3
NefariousKoel
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No, doesn't make too much of a difference up close, but I've had instances where I've fired all the way up to around 3000yds and it definitely makes a difference that far away.

It always places the mark closer than the vessel actually is.. by a good amount.
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Old 04-18-07, 01:49 PM   #4
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I think the range finder is not bad at all. What I do, use the stadi and get the range. I then click on the sonar man to get his distance. Usually I'm with in 15 yards of what I see and what the sonar man sees.
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Old 04-18-07, 01:51 PM   #5
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Yeah this bugs me too.

If it wasn't for this I would go ahead and turn off map updates. As it stands now my routine is Use standimeter, look at attack map rinse and repeat about 50 times.

Lining it up never comes close, it's usually a good ways down the mast.

AVG: I wish I knew what you were doing because I am never that close.
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Old 04-18-07, 02:06 PM   #6
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Quote:
Originally Posted by Seadogs
Yeah this bugs me too.

If it wasn't for this I would go ahead and turn off map updates. As it stands now my routine is Use standimeter, look at attack map rinse and repeat about 50 times.

Lining it up never comes close, it's usually a good ways down the mast.

AVG: I wish I knew what you were doing because I am never that close.
I start my calculations about 4000 yards out. At this point, the stadi is just a rough estimate. As I close to 3000 yards I can make out the mast tips and I use the stadi again. After that, my sonar man can hear him(bug?) and I hit the sonarman range button. He gives me what he has. I compare the two. Usually I'm darn close and leave it at that. I close the distance. I do not plan on firing until I'm 1500 yards or closer. I'm not big on the long shots. Anyway, at 1500 yards, your stadi is darn clear and so is the mast tip. You can get a good reading(some what harder in rough seas and usually the best guess you can make rocking and rolling around). I recheck my AOB and by this time I have the speed set up and with in a knot or two of actual speed it is still a good solution. I make my quick adjustments if needed and fire. I always fire three torps. I run my first straight at the target my second to the right and third to the left with the angle wheel on the PK. I have about 10 seconds between shots to do this and open the doors for each. A little crasy for 30 seconds but after an hours of sitting quietly, I need some excitment.

I'm a in your face(1500 yards or better) and at 90 degrees from your port/starboard Skipper. If I can not have these two things as part of my solution....I make plans to have it my way....even if I have to run ahead several times to get it


I do play at the standard resolution. I do not know if this has an affect or not.
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Old 04-18-07, 02:50 PM   #7
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Quote:
Originally Posted by AVGWarhawk
I do play at the standard resolution. I do not know if this has an affect or not.
That last comment may be more interesting than realized...

...do you suppose, the reason the game originally had the 3d 'locked' at 1024x768, was that there was issues with scaling at different resolutions buggering up the stadimeter?

After all, 1024x768 is a 'standard' 4:3 aspect ratio. Most LCDs run at 1280x1024, which is 5:4, and with all the 1280x720s and 1680x1050s for widescreens...

...I dunno. Worth investigating, I suppose. Can anyone who has a good save to really test this problem try some different resolutions and see what effect these have?
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Old 04-19-07, 06:16 AM   #8
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I've had this same issue too. Another thing about taking stad. readings is that even at high res and FSAA, the masts seem to get jaggy (at a greater distance) and disappear and appear sometimes....
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Old 04-19-07, 06:41 AM   #9
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Sure, the masts are jaggy and it's hard to see the exact top time to time ( which is a good thing ), but you'll get at least guesstimate of the range which is enough and this brings some natural uncertainty to the range estimates. Not any artificial nonsense about measuring this or that mast from different heights or cross trees etc.

Main thing is, that that is the mark (mast top) were the stadimeter should be pointed every time (not some odd part of the mast or ship). And it gets easier as the target comes closer. You should be able to rely the fact, that the aiming point is alway the same (to get correct range), which is not the case in the SH4 (without modding the ship data).
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Old 04-19-07, 05:03 PM   #10
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Quote:
Originally Posted by Krupp
Sure, the masts are jaggy and it's hard to see the exact top time to time ( which is a good thing ), but you'll get at least guesstimate of the range which is enough and this brings some natural uncertainty to the range estimates. Not any artificial nonsense about measuring this or that mast from different heights or cross trees etc.

Main thing is, that that is the mark (mast top) were the stadimeter should be pointed every time (not some odd part of the mast or ship). And it gets easier as the target comes closer. You should be able to rely the fact, that the aiming point is alway the same (to get correct range), which is not the case in the SH4 (without modding the ship data).


Actually, no. I never have a very good estimate. It's always way short or way over. It never works for me unless I'm within 800 yards or so.
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Old 04-20-07, 03:04 AM   #11
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Quote:
Originally Posted by Radtgaeb

Actually, no. I never have a very good estimate. It's always way short or way over. It never works for me unless I'm within 800 yards or so.
Actually, yes. I usually almost always have very accurate range estimates with the stadimeter (using the JP Ship Dimension Fix mod). If you are using it too and still have some range problems, then it might have something to do with the screen resolution, not sure tho. 1440 x 900 it works very well. If you're not using the mod, I am not surprised that your ranges for some ships are incorrect. By saying "It never works for me" tells me that you are using the mod. What can I say? I have tested all the jap ships in the game at least three times with the mission editor and I have nearly perfect range measures. And the torpedo hit rate is very high in the game, so I can't complain. Naturally I hope that it would work for all who wishes to use it.
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Last edited by Krupp; 04-20-07 at 03:45 AM.
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Old 04-20-07, 06:49 AM   #12
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If you are using the WO to get ID then the Stadimeter will not be accurate as the Mast Height will not be entered on the dial.
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Old 04-19-07, 12:14 PM   #13
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So what is the consensus, is it caused by using a widescreen and non-standard resolutions or not?

I had no problems in 1.1, but rarely shoot at ranges greater than 1,000 yds.

In 1.2, I use 1280x960, which is a 4:3 resolution, although the only torpedo I fired so far was at the Mogami in torpedo school.
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Old 04-19-07, 12:46 PM   #14
NefariousKoel
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I'm gonna give Krupp's mod another go and see how much of a difference it makes.
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Old 04-19-07, 01:13 PM   #15
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I'm using 1600 by 1200 (4:3) and I hadn't tried using the sonar man to ping distance before so I went to test it. I set up an attack on a stationary 'Old Composite Merchant' and closed in from a long way out. I was getting quite a big discrepancey between the sonar ranging and stadimeter when i measured from the top of the mast. Closer in, I lowered the stad a bit more, checked my distance with the sonar and the two finally started getting close to one another.

So for me, yes, there does appear to be something wrong here. I think Krupp is probably on the right track with mod but i remember someone saying that using the Observation scope gave far more accurate results than either the attack scope or the TBT.
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