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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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Figured I'd post some more of the intriguing mods that I see so far.
The first one I have to post is this tool found here: http://raven.is-a-geek.net/post/ ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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Realism mod:
http://franticgames.com/portfolio/se...php?f=34&t=167 Realism Mod 0.85 Whats new: - All monsters have 30% more life - Armors looses its durability when used (Thx Ra7) - You can now attach various addons to weapons that have this option in real life (Thx Samurai69, Ra7) Fixed: - Knife, torch and bolts weight added (they were weightless) - Scientist doesn't sell FN2000 before completing his quest - Scientist now sells ammos for TOZ weapon - More medkits and bandages to traders added - Helicopter doing 1.5 more damage (it was by default) - Price bug with some ammo costing 27000 fixed (its 2700 now) - Readme grammar fixed ![]() - Small fixes |
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#3 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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Freestate mod:
http://stalker.filefront.com/file/Freestate_Mod;78049 Description: This mod is very very interesting. In fact, it's so interesting, it's best explained with the following: Quote: This mod aims to reward non-linear exploration. The main motivation becomes making a profit and finding the ways of making the most money. Weapons, ammo & armor are primarily acquired by purchasing them as opposed to taking them off of corpses. The artifact system has been replaced with a skill training system based on money.The skill training system is pretty cool, and adds a unique taste. The Freestate Mod isn't for everyone, but it certainly is very groovy and has it's perks (depending on what style of gameplay you enjoy). ![]() ![]() |
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#4 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Hey Subman! Has the SDK been released already, or how are the mods introduced into the game? The vanilla version looked pretty much closed to mods :hmm:
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#5 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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![]() Quote:
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
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That is a very...........strange mod. Almost makes it like a RPG.
I might try it the second time through the game. |
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#7 |
Helmsman
![]() Join Date: Nov 2006
Posts: 101
Downloads: 19
Uploads: 0
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is there a mod wich adds the vehicles in stalker?
the vehicles were deleted by the makers for some reason |
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