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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
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[REL] Manual Speed Calculator Mod: Merchant
I've completed work on a handheld Merchant Speed Calculator that is in the .jpeg format. The Calculator can be printed from the following web site.
http://mysite.verizon.net/ress1z18 The Calculator has a range in speed from 4 to 24 Knots, based on the given distance of 1 Nautical Mile. To use, a ship must be "Timed" on the Navigation Map for a distance of one nautical mile. Take the time, and match the Inner Dial corresponding time to the black arrow. Read the Knots per Hour at the left. ![]() The calculator only measures to 24 Knots, due to the degree of accuracy needed at the higher speeds, and the constraint of fitting the range in speeds on a printable, handheld device. I will soon work on a "Warship Speed Calculator" that has a range from 20 to 40 Knots.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 11-27-07 at 02:19 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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Another whiz wheel!
This looks good, thanks. |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Interesting variation on the theme, measuring the target track by distance rather than time. I'm not sure under what circumstances it's easier to measure distance rather than time though - how do you tell (easily) when the target has gone 1 nautical mile? Is that something that only works well if you have map updates on? Without the map updates, I don't know how you would ever really be able to determine when the target had gone 1 mile with any reliability, which I suspect is why it seems a lot easier to track and estimate speed based on elapsed time and then measure the distance later using the ruler tool.
One minor point - your wheel has a label "KNOTS per HOUR" - Knots already means nautical miles per hour (i.e., 1 Knot means 1 nautical mile per hour), so you don't really say "knots per hour" - that would be like saying MPH/hour. Just a small point, but since you've got your name on the wheel I thought you might want to fix it. Thanks for offering this up, as I suspect some of our metric friends playing with map updates on might find it useful ![]()
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![]() Last edited by panthercules; 04-14-07 at 10:55 AM. |
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#4 | |
Admiral
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I agree Panthercules that the usefulness of a calculator like this really comes into effect if the Gameplay Settings have the Map Update set ON. In this way measuring the target distance traveled within a time period will give you its speed.
The abillity to track a target on the Navigation Map becomes much more difficult when plotting its course from visual guesstimation. I say its an estimate because to visually determine range to target and angle on bow we are doing so in a 2D environment. The fact is we are looking at a flat 2 dimensional screen as we play a 3 dimensional game. Much like covering one eye, depth perception is hampered if not totally lost. Using observation to determine range or AoB can be a tricky venture. A tool like this with the aid of the map updater can make for an enjoyable game experience for those who wish to use it. For those who wish a more realistic adaptation of submarining, join the Navy. We are still just playing a game, on a 2 dimensional device, with make-believe shipmates. As far as the Knot per Hour advice, if UBISOFT can put its name on a bug riddled game like this, the least I can do is not be bothered by the semantics of a phrase.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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