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04-10-07, 10:10 AM | #1 |
Mate
Join Date: May 2005
Posts: 57
Downloads: 63
Uploads: 0
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[REL] Input Target Distance on TBT (ready for 1.2patch)
--Clickable target distance dial--
Hi all, Wanna directly move TARGET DISTANCE DIAL instead of TAGET MAST HEIGHT DIAL on the attack data tool? I found the way, its piece of cake. Open the file \Data\Menu\cfg\Dials.cfg Just only add or delete semicolon at each top of 4 lines and change 1 value, OR copy and paste following description -------------------------------------------------------------------------------- [Dial58] ; will be changed by code Name=TorpedoSolution_Mast_Height Type=70; DIAL_TGT_MAST_HEIGHT_INTERNATIONAL ;Cmd=Set_tgt_mast_height_international; <--- add semicolon Dial=0x431A0002 CrtVal=0x431A0001 NewVal=0x0 DialVal=-90,98 RealVal=15,130; height Circular=Yes ;CmdOnDrag=Yes; <--- add semicolon Logarithmic=7.189;4.656 ;RelativeDrag=Yes ;SndStep=5 ;SndList=1,Menu.TDC.AngleOnBow,360 [Dial59] ; will be changed by code Name=TorpedoSolution_Temporary_Range Type=68; DIAL_TGT_RANGE Cmd=Set_tgt_sel_value; <--- delete semicolon Dial=0x431A0001 CrtVal=0x431A0003 NewVal=0x0 ;DialVal=10,0 <--- add semicolon DialVal=17,0 <--- change value (*) RealVal=11000,220; range Circular=Yes CmdOnDrag=Yes; <--- delete semicolon Logarithmic=-0.98;51.0 RelativeDrag=Yes <---delete semicolon (edit:fix for mouse point problem) ;SndStep=5 ;SndList=1,Menu.TDC.AngleOnBow,360 -------------------------------------------------------------------------------- That's all! JSGME compliant file (for patch1.2) http://rapidshare.com/files/26509790...forPatch12_.7z note: *I have measured the degree. but if you feel complaint about the result (=distance value), please adjust DialVal from15to20. *Check mark of RECmanual (TAGET MAST HEIGHT) funcion normally, dont worry about it. *If you install any mod using Dials.cfg already. Please edit the file by yourself. *Any modders can use or arrange this method without my permission, if you want. cheers, sorry for my poor English. (edit) I notice that mouse point problem can solve with delete semicolon at above PINK colour line. So I have replaced the DL file.. Last edited by ottos; 04-17-07 at 01:22 PM. |
04-10-07, 04:58 PM | #2 |
Samurai Navy
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
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Nice find! When doing a true manual TDC, it was frustrating not being able to input directly the range data for a ship beyond ~1500 yards without dancing around the frigging must lock a ship stadimeter work around.
Thank you! |
04-10-07, 06:01 PM | #3 |
Seasoned Skipper
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Superb!!! Just made a submerged attack using the periscope to point to bearing, the sonar to estimate range and the manual dialing to send the range to the TDC.
It works, I hit em!!! One at very long range!! |
04-17-07, 01:24 PM | #4 |
Mate
Join Date: May 2005
Posts: 57
Downloads: 63
Uploads: 0
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redy for 1.2 patch
Dials.cfg file has be changed by 1.2 patch, but editing part of this MOD is not change.
Thus I only replace DLfile link, and leave ReadmeFile and topic description as it is. http://rapidshare.com/files/26509790...forPatch12_.7z Cheers, |
04-07-08, 09:30 AM | #5 |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Here's a JSGME-ready version of the above mod. It also uses Jimimadrid's excellent JTxE for installation. It should work with any other mod on any version of SH4.
Installation instructions:
Uninstallation is done in reversed order, ie. first disable it from JTxE Download here Last edited by Fincuan; 01-22-09 at 10:47 AM. |
04-07-08, 09:45 AM | #6 |
Ace of the Deep
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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Can the range still be inputted using the stadimeter with this mod or is it strictly manual range inputs, now?
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