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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,722
Downloads: 171
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ContLine.tga
Hi, this file has been a pain as it is used for the Hydraphone as well as the ships "Tails", and a number of mods have come out to change the line grey or to get rid of the tails totally! these work for the tails but messes up the hydraphone lines as shown:
![]() I fiddled around with this file and the maps.cfg file, results: First test - Loaded 2 files to gui folder, the original Contline.tga & No_Tails_Contline.tga, then edited this line "Mat1=0x09,0x0B,data/menu/gui/No_Tails_ContLine.tga" in maps.cfg. Second test - Loaded 2 files to gui folder, a modified "No Tails" Contline.tga & Original_Contline.tga, then edited this line "Mat1=0x09,0x0B,data/menu/gui/Original_ContLine.tga" in maps.cfg. Results for both were identical as though the game was stock SH3, absolutely no difference, wierd! ![]() The reason I have been fiddling with this is that normally I have ingame map updates off with WO assisted plotting, I thought I'd go back to map updates on with no WO assistance for a change only it's too easy now! ![]() Is there a way to change the Contline.tga to totally transparent for both tails & hydraphone contact lines? ![]() Thanks.
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#2 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
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Just so I understand this correctly, you want to make the hydrophone line and the tails totaly invisible? You don't actually have to make it transparent, just open the file in Photoshop and erase the whole line.
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Reece, have you tried removing/renaming the tga?
Just like the removal of the UMark.tga file, if SH3 has nothing to use then it won't be shown.
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,722
Downloads: 171
Uploads: 0
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@ Henri, removing the alpha part of the tga still displays the whole thing as stock, except even darker!
![]() ![]() @ Danlisa, never actually tried, I'll give it a test but certainly couldn't make it a JSGME mod though! ![]() One thing that is a pest I just found is that reported ships are displayed with no tail & therefore don't knowing where it's heading to intercept! ![]() ![]()
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,722
Downloads: 171
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@ Dan, removing the file or replacing with a blank (0k) file rus as stock, must be an inbuilt version the game uses if the one in folder is corrupt!
![]() 1) No tails including reported contacts plus pale black hydraphone lines. 2) No tails including reported contacts plus broken hydraphone lines. 3) All tails and lines. (stock) Not very good choices! ![]()
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#6 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
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If erasing the whole line doesn't work, did you try something less radical? Perhaps erase everything except one single pixel and make it as pale as possible, so you will hardly notice it?
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