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Old 04-08-07, 07:37 AM   #1
Bilge_Rat
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Default optimum TC?

Has anyone worked out what is the optimum time compression to get the best results in a campaign, namely weather generation, reports, crew management.

I remember in sh3, if you went above, I believe, 32 or 64, crew fatigue was no longer calculated.

In Sh4, 16 days out of Pearl, I have been running a campaign at both 512 and 128 TC, stopping after every watch change to check the weather and crew fatigue and I have not noticed any difference between the two. The crew will get fatigued/recover from fatigue, gain experience and the weather will change the same at both 512 or 128.
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Old 04-08-07, 07:39 AM   #2
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Worse still, in SH3 if you went above 256 (or was it 128) airplanes didnt attack you!

Hope it isnt the same in SH4? Although judging from some of the things Ive read, its the opposite
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Old 04-08-07, 10:16 AM   #3
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I'll be at 4000X compression and airplanes will show up. I don't think fatigue is an issue because of the way the crew switches watches. You just have to make sure before you do a long run that the aa/deck gun crews are off station and the damage control team is off because they don't change watches and will just keep working.
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Old 04-08-07, 10:21 AM   #4
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SH3 trained me very well to avoid high time compression because I didn't want to get "jumped."

I have to keep reminding myself that I can go up to 4000 or whatever it is.

SH4 time compression seems much, much more functional. Yes?
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Old 04-08-07, 10:24 AM   #5
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My experience thus far concerning TC is there are no issues. Planes arrive, ships are spotted, sonar detects sound. All in all the TC is good.
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Old 04-08-07, 10:39 AM   #6
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As a matter of interest, have they implemented a way of using high X TC with your scope raised and having the AI keep watch, not just by hydrophone?

Not as big a deal in SH4, as no schnorkels, but would be good.
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