SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-08-07, 01:42 AM   #1
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default Would launching torp below thermal layer mask it?

If a sub track several surface targets then go to below thermal layer to launch its torpedoes based on the latest TMA would the torpedoes sonar signature be masked by the thermal layer effect in game? If so how much would it be masked? Anyone can prove this?
__________________
Castout is offline   Reply With Quote
Old 04-08-07, 03:26 AM   #2
Smaragdadler
XO
 
Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
Uploads: 0
Default

Out of the hip, I would say the answer is as usual. Depends all on the local sonar conditions. But torps are very loud... Maybe in passiv-mode ? Then again there is something called 'shadow zone', where the sub can't be pinged...

Wait a little bit, there are better experts about this stuff then me on this board. They will come in soon.
Smaragdadler is offline   Reply With Quote
Old 04-08-07, 09:28 AM   #3
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Since 1.03 (AFAIK) torpedoes are reported (Torpedo in the water, or TIW call) when they are detected on sonar. So if you mask the sound, the torpedo won't be reported and even AI will not react.

Layer can do that. But only when sound crosses it at shallow angle. Which usually means when the sound source (torpedo) is far away. Target ship will detect it sooner or later. You cannot mask it completely. I doubt you could get it closer then 5 nm without TIW. But it really depends a lot on conditions and nobody really knows exact numbers.

But sure this can help you. The target ship will have less time to get away. Torpedo at 5nm is really a problem. And also you will have more time to change your location, because most players (human and AI alike) will send some fish at the TIW bearing.

Active or passive should make no difference. When torpedo activates it should be close enough anyway. If the target is moving toward you, you can try slow torpedo. At large depth (which is usually the case if you want to send it under layer) it can run even without cavitation. You can then move slowly above the layer and watch for target's movement. You'll know when he detects the torpedo. He will at least drop CM and in most cases he'll flank away. In that moment remote-activate the torpedo, there is no need for it to run slow anymore.
Dr.Sid is offline   Reply With Quote
Old 04-08-07, 11:26 AM   #4
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

I regularly fire torps under the layer for ASUW. Quite often, the torps are not detected until they enable and cross the layer a few nm out.

Be aware that with LW/Ami, if the skimmer is going slow enough, his TA will be under the layer and he'll pick it up.
__________________
Molon Labe is offline   Reply With Quote
Old 04-09-07, 05:03 AM   #5
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

I haven't been able to prove it but i tried using this method against a Japanese Task Force. I sunk 8 of their ships(i was left wihout a single viable anti surface torpedo left).

Yea i tracked the surface targets then went below layer to launch the torpedoes then went back again to the upper layer to listen and track the surface movements.

Good to hear this strategy works in game .
__________________
Castout is offline   Reply With Quote
Old 04-09-07, 07:35 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Castout
I haven't been able to prove it but i tried using this method against a Japanese Task Force. I sunk 8 of their ships(i was left wihout a single viable anti surface torpedo left).

Yea i tracked the surface targets then went below layer to launch the torpedoes then went back again to the upper layer to listen and track the surface movements.

Good to hear this strategy works in game .
Tactic.
__________________
Molon Labe is offline   Reply With Quote
Old 04-09-07, 08:02 AM   #7
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid
In that moment remote-activate the torpedo, there is no need for it to run slow anymore.
The problem is, it won't run one mile faster after activation.
Fish is offline   Reply With Quote
Old 04-09-07, 01:15 PM   #8
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Fish
Quote:
Originally Posted by Dr.Sid
In that moment remote-activate the torpedo, there is no need for it to run slow anymore.
The problem is, it won't run one mile faster after activation.
Oh really ? What a useless option then !
Dr.Sid is offline   Reply With Quote
Old 04-10-07, 02:11 PM   #9
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid
Quote:
Originally Posted by Fish
Quote:
Originally Posted by Dr.Sid
In that moment remote-activate the torpedo, there is no need for it to run slow anymore.
The problem is, it won't run one mile faster after activation.
Oh really ? What a useless option then !
Even when it acquires the target it won't.
Fish is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.