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Old 04-07-07, 12:32 AM   #1
Onkel Neal
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*** Subsim's Silent Hunter 4 review ***

SUBSIM'S SILENT HUNTER 4 REVIEW

Now, time to play the game for fun!

Good hunting!
Neal

Last edited by Onkel Neal; 04-07-07 at 09:21 AM.
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Old 04-07-07, 12:33 AM   #2
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The best reviews are thorough ones.
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Old 04-07-07, 12:37 AM   #3
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Quote:
Originally Posted by Cakewalk


The best reviews are thorough ones.
yeah yeah yeah. Till now we do not know anything abouy thorough, we just know that Neal really took his time :p
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Old 04-07-07, 07:34 AM   #4
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From the Oxford English Dictionary:


SOON /su:n/ adv. 1 after a short interval of time.......



From Neal Stevens:


Whenever!




Looking forward to it Neal!!..................Whenever!!


Regards
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Old 04-07-07, 07:43 AM   #5
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But from reliable sources I got the info Neal has more important thing on his mind right noe

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Old 04-07-07, 09:21 AM   #6
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SUBSIM'S SILENT HUNTER 4 REVIEW


Good hunting!
Neal
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Old 04-07-07, 06:17 PM   #7
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I've been looking forward to this review for a long time. Thank you!
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Old 04-07-07, 06:51 PM   #8
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Good review, good work.

But i agree with the fact that the 10/10 on graphic part is not serious, for me. A 9/10 would be more accurate because of FSAA problem and resolution ...

Things would be different if mentionned in readme file ..
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Old 04-07-07, 07:37 PM   #9
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Great one Neal well written.
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Old 04-07-07, 08:11 PM   #10
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As a sub simulation veteran, I completely agree with the review. Quality work.
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Old 04-07-07, 09:29 PM   #11
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Great review, Neal. I think the approach you've chosen, which highlights the positives the game has to offer ( I am having a rock-hard good time with USS Permit!) as opposed to its more glaring detractions, is fundamentally the right one.

It's the market, above all else. You've stated a simple truth: we have to embrace this one, because we have farg-all else to choose from. The more consumer-saavy amongst us will say we have the walllet power to say otherwise, but sadly, I think that's just pissing in the wind. We have to support this franchise, and perhaps naively, I think the devs are listening and will right what is wrong.

However, I have to be honest, the lack of FSAA and a buggered resolution is a crippling issue, and for many of todays gamers lacking the staying power to wait for patches, maybe a fatal one. I would disagree with your appraisal on graphics on this basis, though obviously the potential (mmmm, plankton) is there. Right now it's like watching beach volleyball when your a dozen or so beers in: it should look great, but it seems all fuzzy anbd blurry to you!
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Old 04-07-07, 10:30 PM   #12
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Qutoe from Neal's Review:

Quote:
In conjunction with the trial and error tutorials, SH4 has a pathetic excuse for a manual. Half of the 100 pages is comprised of pictures of the different ships in the game (metric measurements, no less), the same pictures that come on the bonus poster and in SH4's ingame ID book. The few pages that deal with the game features and interface are very generic lists of the buttons and settings in the game but not much about how to use them or what they do. Several keys bits of information are missing, such as how to direct the sonar heads (HOME and END keys) and how to tweak the realism options mid-career (look for a book in the HQ office). Thankfully, there are ten good pages of key details on using the TDC and conducting torpedo attacks. I'm not a stickler for 400 page manuals--a 90 page volume will do just fine as long as it covers the game functions and tactics accurately and in detail. Those two aspects really defeat Ubisoft's purpose of trying to capture the "casual" gamer with Hollywood effects and visuals.

Couldn't agree more!!!!

Especially the Bold area!
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