SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-07, 07:33 PM   #1
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,378
Downloads: 63
Uploads: 0


Default AA gun view blocked by shield

I can't find whether this has been discussed before, so my apologies if this is old news.

I was on my first patrol in a Gar class when I was attacked by one plane. Just for fun I wanted to see if I could shoot it down.

However when I tried to move the AA gun around my view was blocked by the tub like shield surrounding me. This effectively prohibited me from targeting any aircraft other than ones directly astern.

Is this functioning as designed or is it a bug. And if a bug is there a work around?
Platapus is offline   Reply With Quote
Old 04-03-07, 07:36 PM   #2
Cakewalk
Engineer
 
Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
Default

Definitly something that the dev team overlooked, everyone has this problem. I'm not sure whether it will be fixed in the next patch, but it seems likely that it will be corrected eventually.
__________________

Its not a bug... its a feature!
Cakewalk is offline   Reply With Quote
Old 04-03-07, 07:43 PM   #3
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,378
Downloads: 63
Uploads: 0


Default

Ok well as long as there is not a work around I guess I aint shootin any aircraft (probably a bad habit to get in to anyway if my SH3 experiences are applicable)
Platapus is offline   Reply With Quote
Old 04-03-07, 07:47 PM   #4
Cakewalk
Engineer
 
Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
Default

Yeah, and if you really need to shoot down a plane, then just leave one of your crew to man the guns, luckily he's skinny enough that he doesn't "hang over the side" of the tub.:rotfl:
__________________

Its not a bug... its a feature!
Cakewalk is offline   Reply With Quote
Old 04-03-07, 08:07 PM   #5
Grunt
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Bug #23876783022...NOTED!
  Reply With Quote
Old 04-03-07, 08:13 PM   #6
DeePsix501
Navy Dude
 
Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
Downloads: 0
Uploads: 0
Default

Why is everyone so quick to call anything they dont like a bug? It is not a bug. The early war subs really did have high fairing around the cigarette deck. Here is the Grudgeon, a Gar class sub. As you can see the fairings are high around the AA gun.



It wasn't till ~Mid 1943 till they shaved down the rear fairing and put a railing around the back. Gato class subs along with older Salmon Gar Tambor etc class subs eventualy got the upgraded conning towers. Then it looked like this:



Start a career in 1943 and you'll see what i mean. My sub currently has high fairings around the back too and it does hinder AA gun aiming viewing, so I avoid confrontation with enemy aircraft as much as possible. I am playing with realism after all...
__________________

In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol
DeePsix501 is offline   Reply With Quote
Old 04-03-07, 08:26 PM   #7
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

So you are saying the Americans sent submarines out to war that could only fire AA guns straight backwards? Yeah right.
__________________
stabiz is offline   Reply With Quote
Old 04-03-07, 08:49 PM   #8
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,378
Downloads: 63
Uploads: 0


Default

Quote:
Originally Posted by DeePsix501
The early war subs really did have high fairing around the cigarette deck. Here is the Grudgeon, a Gar class sub. As you can see the fairings are high around the AA gun.
I think I may have not made myself clear. I don't think the high tub shield is the bug, I feel that when you rotate the AA gun to specific positions, the shield behind you is graphically rendering between the gun and the "camera" blocking off the view.

In no way would this happen on a real submarine as the gunners view point would be inside the tub where in the video game the point of view is at the edge of the tub.

I am sorry I did not make that more clear in my post.

Last edited by Platapus; 04-04-07 at 07:36 AM.
Platapus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.