SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-07, 01:21 PM   #1
tycho102
Ace of the Deep
 
Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
[REL] SH4 Cheats

I completely re-worked the torpedo and deck gun cheats from the v1.2 patch.

Cheat files:
SH4 Deck Gun Cheats
SH4 Torpedo Cheats

Divx movies of the cheats:
3000m blast-radius deckgun movie
100m blast-radius torpedo movie

They aren't compatible with JGSME because I'd have to break apart the different versions. However, you just copy 'n paste the files into the folder -- I've included the original v1.2 files to make things easy to restore.

***********************************************
1. The deckgun cheat is self-explainatory. It only applies to the AP/HE shells on the 4/50" deck gun -- both shell types are identical. The folder name indicates the blast radius of the shells. 100m blast radius will take out single boats, the kilometer blasts will take out convoys. Make sure you're out of the blast radius.
**************************************************

2. The torpedo cheats are a little different because there are two types, and the second type is dependent on the first. There would be no point in breaking them apart because the second mod will be utterly useless with stock torpedoes.

2a. The first set of 3 folders indicates the blast radius of the warhead. 100m will destroy single boats, the 1/2/3km blasts can destroy multiple. Copy one of these files into the sh4/data/library folder, as indicated. All torpedo types have been altered in these cheats, so they are all packing the same warhead strength.

2b. The second set of 3 folders combine varying magnetic detonator sensitivities (20m, 200m, 500m) and altered arming runs (150m, 1100m, 3100m), as well as increased running range (10,000 meters on both slow and fast setting) -- but only on the Mark-14 torpedo. This second "magdet" cheat only applies to the Mark 14 torpedo.

If you are using the 1/2/3km blast radius, is is *HIGHLY* advised that you also use the 1100m or 3100m arming run cheats -- a premature detonation will end your game. Remember that this second torpedo cheat will only work if combined with an appropriate one from the first set (don't combine the 100m blast radius with the 500m magdet), and that it only applies to the Mark-14. So a Mark-27 at 12kts with a 3000km warhead can end your career with a premature detonation.
*********************************************


As shown in the video, the torpedo detonates when it closes to within 200m of the target. Could have missed astern or forward and it would have gone off the same.

Here's a picture to show what is possible with the large blast-radius cheats. I forget the tonnage involved, but there were two +30kt ships in there -- probably topped 150,000 tons for the whole load.


Last edited by tycho102; 06-21-07 at 01:00 PM. Reason: updated links
tycho102 is offline   Reply With Quote
Old 04-03-07, 02:54 PM   #2
Werewolf13
Torpedoman
 
Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by tycho102
I edited the torpedo settings to give them greater power.
<shakes head from side to side and shrugs shoulders> What ever floats your bubble.
__________________
Peace is good...
Freedom is BETTER!
Werewolf13 is offline   Reply With Quote
Old 04-03-07, 02:56 PM   #3
nattydread
Captain
 
Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
Default

why?
nattydread is offline   Reply With Quote
Old 04-03-07, 03:30 PM   #4
jmop
Swabbie
 
Join Date: Mar 2007
Posts: 5
Downloads: 0
Uploads: 0
Default

Thankyou for your efforts
jmop is offline   Reply With Quote
Old 04-03-07, 04:09 PM   #5
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by nattydread
why?
Realism narzi. No soup for you.
joea is offline   Reply With Quote
Old 04-03-07, 04:12 PM   #6
jonass
Watch
 
Join Date: Apr 2005
Posts: 17
Downloads: 62
Uploads: 0
Default

I tweaked mine to!! See the result here!!!
jonass is offline   Reply With Quote
Old 04-03-07, 08:45 PM   #7
BooBooLovesAll
Helmsman
 
Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
Default

Now.. if only someone could figure out how to increase the torp speeds.
BooBooLovesAll is offline   Reply With Quote
Old 04-07-07, 01:04 AM   #8
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by tycho102
I edited the torpedo settings to give them greater power.

Torpedo cheat
Torpedo movie

The torpedo.zon file goes into the /data/library folder.

Take a look at the movie (divx, mp3). If you hit a boat anywhere near center, it's over. If for some reason you just want to cripple it, you'll have to hit the absolute extreme bow -- stern shots don't work. I believe the new numbers are 20 meters blast radius, 1000 power (static); up from 7 meters and 200 (variable). Hasn't been extensively tested or anything, so if you nail a battleship in the ammo dump or something, the game may crash out from all the explosions.

I'll see about the deck guns later this week.
Hey Tycho, it's always courteous to mention the names of those that provided you the tools to make your mods in the first place.
  Reply With Quote
Old 04-07-07, 04:03 PM   #9
tycho102
Ace of the Deep
 
Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
Hey Tycho, it's always courteous to mention the names of those that provided you the tools to make your mods in the first place.
Hexworkshop v4.2 (yeah, it's old, but it still works)

[removed links since the filenames have changed]

Last edited by tycho102; 04-27-07 at 12:50 PM.
tycho102 is offline   Reply With Quote
Old 04-07-07, 04:56 PM   #10
KodiakPA
Gunner
 
Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
Default

I like it! Anything with a smaller blast radius?
__________________
"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly
KodiakPA is offline   Reply With Quote
Old 04-07-07, 06:38 PM   #11
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Quote:
Originally Posted by tycho102
Quote:
Originally Posted by nvdrifter
Hey Tycho, it's always courteous to mention the names of those that provided you the tools to make your mods in the first place.
Hexworkshop v4.2 (yeah, it's old, but it still works)

Here's the deckgun:
Silent Hunter 4 deckgun cheat
Silent Hunter 4 deckgun cheat movie -- 3000 meter range

Inside that zip archive, there are four different deckgun versions. All are the 4/50" cannon "HE" shells -- AP shells were left stock.
-The "20m" has an explosive radius of 20 meters, and a power of 1000. Same as the torpedo cheat, meant for a single boat.
-The "1000, 2000, 3000m" cheats have the respective ranges of each with a power of 5 million. Intended to take out convoys or entire ports.

If you notice in the movie (Divx, mp3), the blast wave takes time to propagate, which could possibly mean that you might be inside the blast radius in the 30 seconds the blast takes to move. Be aware of your closure speed during this lag period -- you will be informed if you are inside the blast zone.




Don't forget to make a quick backup of your original files!
I have downloaded the files ok but I cant find where they go.....
__________________
clayp

clayp is offline   Reply With Quote
Old 04-07-07, 10:45 PM   #12
turnerg
Bosun
 
Join Date: Jan 2004
Location: Georgetown, TX
Posts: 67
Downloads: 37
Uploads: 0
Default

Hehehee.... i like the idea. Used to do all types of Shennanigans back in sh2.... ever see screenies of a type21 at 10000 feet, shooting at airplanes?

every once in a while, i get bored with the same old, patrol, see nothing, sink one straggler, etc. So i nuke something. or everything. floats my boat
__________________
Back in the SH2 and DC days, we were happy if the game even booted!!!
turnerg is offline   Reply With Quote
Old 04-08-07, 10:49 AM   #13
MaxT.dk
Rough night at Langtrees brothel
 
Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
Default

Nice releases, tycho102 =)

I've added those 2 in my blog post about SH4 cheats (which have 6 of'em right now).

Keep it up Aaarrrrrrrr!

__________________

http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/
Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns!
MaxT.dk is offline   Reply With Quote
Old 08-03-09, 07:49 PM   #14
JohnBergt
Swabbie
 
Join Date: Aug 2009
Posts: 5
Downloads: 47
Uploads: 0
Default broken link?

Quote:
Originally Posted by tycho102 View Post
I completely re-worked the torpedo and deck gun cheats from the v1.2 patch.

Cheat files:
SH4 Deck Gun Cheats
SH4 Torpedo Cheats

Divx movies of the cheats:
3000m blast-radius deckgun movie
100m blast-radius torpedo movie
the links don't seem to work. I get 404 errors on all of them
JohnBergt is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.