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Old 04-01-07, 02:41 PM   #1
AVGWarhawk
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Default Things that were done right!

Ok, we have spent our time cutting the game to shreds. Now it is time to mention the things that are right. I would like to start with the following:


Weather looks to done right. I do not have endless weeks of rain

Dynamic campaigns. No repeats for me and affects of Manila being taken by Japan has moved me to another base. Good stuff!

Water is very realistic to me. Well done and it even looks like swells in rough weather.


****Please add what you believe is done right. No negative MOJO here please****
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Old 04-01-07, 02:47 PM   #2
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- Ship models look fantastic.

- Ship destruction sequences - flying debris, the rippling wave of destruction throughout the ship - are truly cinematic.

- Waves.

- Lighting effects. Sunlight on the water, moonlight on the water. Flames from sinking ships reflecting off the wave tops at night - magic!

- Moonbeams!

- Load times on my machine are a fraction what they were in SHIII.

- New mission types beyond simple patrols.

- Interesting radio traffic.

- I like the little typewriter effect for mission intros.

- Damage - the big ol' holes, broken propeller shafts, etc.

- Linked systems for the damage model

Many great advances over SHIII with SHIV.
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Old 04-01-07, 02:50 PM   #3
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LOL. Ok.

The radio implementation looks good (the audible radio as opposed to the message log).

I think anything else I'd mention has been covered already.

r.
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Old 04-01-07, 02:56 PM   #4
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I'm really loving the start out of harbor button .One of my major
Dislikes in ShIII was trying to get out of harbor at TC.
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Old 04-01-07, 03:59 PM   #5
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Quote:
Originally Posted by boatfull
I'm really loving the start out of harbor button .One of my major
Dislikes in ShIII was trying to get out of harbor at TC.
Yes that is a very nice function that I wish SH3 had. The harbours look great but once you have seen them it gets a bit boring
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Old 04-01-07, 04:05 PM   #6
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I like the sub skins a LOT.
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Old 04-01-07, 04:16 PM   #7
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-water run-off effect on the periscope lense, best I've ever seen in any sub game.
-I love watching the diveplanes deploy and retract.. sometimes its the little things.
-crew management is my favorite so far
-at least a dozen other things that I will recall next time I start up SH4 (which will be in 5 minutes)
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Old 04-01-07, 02:56 PM   #8
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Absolutely the dynamic campaign and the feeling that comes with it. To me it really feels as if I am in the thick of things, very well done. I surely dig the graphical improvements too, the added details such as lifeboats, the great looking explosions and ship interiors etc .. but since I am all about gameplay first, no other improvement beats the dynamic campaign for me.
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Old 04-01-07, 03:09 PM   #9
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Agree , while I have been pointing out were the game lacks, I do agree it can be built on and it can become great.

Q? on the weather, I hear thunder but I don't see lighting or see lighting flashes behind the clouds. Is that down to me not having a good enough card (GF6600GT) or because I don't have the environment box ticked.

And while ammo bunker torp hit look really good the explosions and somke, I guess it would take an engine like the Crytek one to cause the damage an explosion like that would make. Sub school is the only place I use the outside camera, but after a ammo hit on the Cruiser in Sub school and the massive explosion, when it clears everything is still intact, even the flag is still bright and clean.

Yes SH4 has a lot going for it , but it needs a lot of work.

Apart from the big ones that need fixed, I'd like a DC report on parts that can not be 100% fixed and would need a return to port. Need to fix DC and give damage times and a faults report. The only ones that give you a report on a time fix and damage% is when you put your cursor over the AA gun and Deck gun headings on page1 the crew page, in page 2 it only give a number when you hold you mouse of the red bar on the left hand side of the damaged part = 0.051.


The raw ingredience is there , need some very good tuning.
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Old 04-01-07, 03:24 PM   #10
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I played the battle of samar last night and although not historically accurate after I sank 2 battlships I just sat back and watched the fighting, it was pretty cool. Also I like the fact that if a carrier is alerted to your presence it will send out planes to hunt for you.
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Old 04-15-07, 01:56 PM   #11
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Quote:
Originally Posted by fullmetaledges
I played the battle of samar last night and although not historically accurate after I sank 2 battlships I just sat back and watched the fighting, it was pretty cool. Also I like the fact that if a carrier is alerted to your presence it will send out planes to hunt for you.
ive surfaced next to a carrier and it never did that.. me think's your fibbing :p
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Old 04-01-07, 05:05 PM   #12
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Quote:
Originally Posted by Rykaird
- Ship models look fantastic.

- Ship destruction sequences - flying debris, the rippling wave of destruction throughout the ship - are truly cinematic.

- Waves.

- Lighting effects. Sunlight on the water, moonlight on the water. Flames from sinking ships reflecting off the wave tops at night - magic!

- Moonbeams!

- Load times on my machine are a fraction what they were in SHIII.

- New mission types beyond simple patrols.

- Interesting radio traffic.

- I like the little typewriter effect for mission intros.

- Damage - the big ol' holes, broken propeller shafts, etc.

- Linked systems for the damage model

Many great advances over SHIII with SHIV.
+1

-Haven't seen the broken prop shafts, although I have scored a number of stern shots.
-The seafloor is very nice, with all the rocks and plants.
-The explosions are very detailed, as well as the smoke.
-Ship winches, rigging, and men are also detailed.
-I also like hearing the ship alarm on escorts.
-The "tension" music is nice, as well as the "hunter" music.
-I like the large stopwatch.
-E-7's and above getting "automatic" promotions.
-The more detailed crewman attributes.
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Old 04-01-07, 05:11 PM   #13
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Lots I agree with here.

But my three faves got to be

1) the ships. Man, they are belles! I enjoy them so much.

2) The water. I thought SH3 had the bestest water ever for a naval game. But SHIV outdid it

3) the weather simulation and atmospheric effects.
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Old 04-01-07, 05:41 PM   #14
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The devs listened to what we wanted in SH4 and included them . Hats off.
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Old 04-01-07, 07:02 PM   #15
AVGWarhawk
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Quote:
Originally Posted by sober
The devs listened to what we wanted in SH4 and included them . Hats off.
Three cheers on that Sober!!!

Maybe Neal can get this list to the developers. After all the moaning on other things perhaps they need a "pick me"!!!!


One more thing I like is the realistic repair times. It took me three hours on one patrol to repair and even then I still had to head in for refit. There is a bug or two in repairs but overall it is good.
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