![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
Been reading the forums here for a couple of weeks waiting for my copy to get here - seen lots of posts about various bugs, problems and quirks, but don't remember seeing any mention of the problem I ran into as soon as I fired up my copy this afternoon. Sorry if this has been posted before and I just missed it.
Anyway, as you can see from the screenshot below, when I try to use the binoculars on the bridge both my watch crew and the superstructure get in my way, instead of going invisible like they did in SH3: ![]() I read through the manual, and didn't see anything about this being some sort of feature you could turn on or off, but maybe I missed something. Obviously, it's impossible to scan the horizon for ships or the sky for planes with this going on - anybody got any idea what could be causing this or how to fix it? Running US DVD version patched to 1.1, with the following mods: 360 degree bearing plotter Imperial Captain Midnights CBS NEWS Sound Mod Dark Sil tga's for SH4 GreenLamp Run Silent Run Deep Sound MOD.SPAX SH4 Realistic Battery Life Smaller_Moon_Sun_v1 ParaB's tweaked air strikes Real Medals v1.01 Thanks for any help you can give - game looks interesting so far - still tweaking graphics settings and stuff to find the best compromise but need to sort this binocular view issue for sure before doing any patrols.
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]()
Good point! And since you cannot maneuver on the watch deck, a necessary one.
__________________
Active member of the 'Church of SH4'
|
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
|
![]()
Yup, thats a big problem, especially with the layout of some of the towers.
|
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
Let me see - based on what I've seen and read so far: 1. you can't use the binoculars on the bridge to approach or attack on the surface; 2. you can't avoid the "monolith of FPS death" or whatever they're calling the anomaly that turns the game into a slideshow when you try to look in certain directions (didn't see the monolith itself but I sure did experience the total loss of FPS in the navigation tutorial where I discovered the binoculars thing); 3. you can't reliably conduct submerged attacks using manual targeting because the TDC doesn't work correctly half the time; 4. you can't even enjoy the external camera views of your boat because even though the graphics seem to hold great promise in some respects, without FSAA the jaggies are so bad you spend all your time wondering why you bought that $400-$500 video card... ![]() :hmm: Not sure what else you're really supposed to do in a sub sim - I knew there were issues from reading the forums, but I really hoped I'd at least be able to load it up and play around with it a little to learn the controls and features and stuff while waiting for the next patch (after all, it took them until patch 1.4 to get SH3 really good and stable). However, as much as I hate to be negative, this is pretty much unplayable (for me anyway) in its current state. I hope the devs can hurry up and patch this thing up to something respectable, 'cause there seems to be a lot of potential here for a really fine game if they get it together. In the meantime, I guess it's back to SH3 to explore the latest NYGM and GWX for a bit.
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
While the Binoc view is a little bit of a pain, you can just use the TBT instead. With the TBT view you get exactly what you got in SH3, an invisible conn tower and crew giving you an unobstructed 360 degree view.
I do wish that they hade made 4 or 5 spots to stand in that can be quickly toggled forwards and backwards. Perhaps they consider adding it in a future patch? At any rate, the TBT works for me.
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
![]() |
#6 |
Lucky Jack
![]() |
![]()
I had noticed but it was not a big bother. Use the TBT. What would be nice if you could move to the other watches positions but you can't. You can however get close ups of the crew. I had a red headed watchman and in the binoc view I could see his freckles and he had a pimple to boot
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#7 | ||||||
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Quote:
You said "what else is there to do in a sub sim" - well there is rather a lot but it is not modelled in SH4 regardless. The problems you listed are relatively minor in gameplay terms given SH4 as it stands. EDIT : BTW I can't see what the problem is with the crew and tower - you couldn't see through them in real life, so why here. Moving around the tower would be the right solution - an invisible crew is just covering up one problem with another. I'd rather keep it as it is and let the crew do at least one useful thing on the boat. r. |
||||||
![]() |
![]() |
![]() |
#8 | |||||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Quote:
__________________
![]() |
|||||
![]() |
![]() |
![]() |
|
|