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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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[REL] Submarine Gun Tweak Files
**Released!**
Submarine Gun Tweak Files I created these Tweak Files from scratch for use with Time Traveller's Mini Tweaker program. The following things can be modded with these files: Submarine Deck Guns: -Shell storage amounts for HE, AP, AA, and SS -Shell speed, clip size, reload times, maximum shell range, shell angle, shell travel tolerance (gravity), and shell elevation tolerance (gravity) -Gun barrel min-max elevations plus elevation speed, min-max traverse plus traverse speed, recoil time and distance *Special thanks to Schlageter-JG26 for doing some great detective work. ![]() I hope everyone can find these files useful and create some great mods with them. ![]() Download here: http://hosted.filefront.com/aragorn155/1928845 Last edited by nvdrifter; 03-30-07 at 05:06 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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Does this fix the range being displayed in meters when you have selected imperial measurements in teh options?
And does it fix the sideways viewing angle and upside-down effect on the 5 inch 25 deck gun? |
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#3 | |
Stowaway
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Last edited by nvdrifter; 03-30-07 at 06:01 AM. |
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#4 |
Swabbie
![]() Join Date: Sep 2006
Posts: 10
Downloads: 11
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NV
Thank you sir for all your good work. I have been playing around with the values of the 20mm single and twin and the changes are not showing up ingame ..... is there any other file that needs to be modded to add ammo to these ? The extra ammo does work for the deck guns ....... in the mean while going to change some values in the .upc's for the 20mm's and see what happens Last edited by Marcos Ramius; 03-30-07 at 06:42 AM. |
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#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Many thanks !!!
![]() But link is broken, or the corect files is SH4_Modding_Tools_and_Utie.zip ? I am directed to this file.... ![]() ![]() |
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#6 | |
Stowaway
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A few modding secrets when using Mini Tweaker with SH4: Mini Tweaker default directory is set default for SH3 folders, not SH4. If you don't have SH3 installed, make some fake folder directories like this (for these specific tweak files): C:\Program Files\Ubisoft\SilentHunterIII\data\Library\USSubPa rts (I don't know why a space is showing here in the last word.. sorry) Ok, now that you have created all of those empty folder directories, copy and paste the correct files you will be modding from SH4 into this SH3 directory.. .which would be: 20mm_Oerlikon_Single.sim 20mm_Oerlikon_Twin.sim Deck_Gun_3_50.sim Deck_Gun_4_50.sim Deck_Gun_5_25.sim Deck_Gun_12mm_Browning.sim Deck_Gun_40mm_Single.sim Deck_Gun_40mm_Twin.sim Now this is important.. after modding these files with Mini Tweaker, copy and paste the new, changed files from your SH3 Library\USSubParts directory back into your SH4 Library\USSubParts directory. But NEVER leave backup files in your SH4 Library folder. If you do, then the new, modded file will not be recognized by the game, and the changes won't show. I don't know why. That's just the way it is. The reason we have to do it this way is because Mini Tweaker was designed for modding SH3. I hope this helps you understand the way Mini Tweaker works for SH4. If you have any other questions or problems, just ask. ![]() |
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#7 |
Swabbie
![]() Join Date: Sep 2006
Posts: 10
Downloads: 11
Uploads: 0
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NV
Yep it was the backup files that mini tweaker makes causing the trouble .... had been switching it to the SH4 folder and doing the mods there. Weird that the deck guns and the 40mm's worked with the backup copies in the folder but not the 20's. Its funny but the last time I visited the USS Drum one of the WWII crew members was there talking to folks and said they used to weigh the boat down like a lead brick with extra ammo for all the guns. Thanks Again |
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#8 | ||
Soundman
![]() Join Date: Mar 2007
Posts: 147
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#9 |
Nub
![]() Join Date: Feb 2006
Posts: 2
Downloads: 15
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excellent work m8, I`ll give it a go.
thanks |
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#10 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 12
Uploads: 0
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Excellent, thank you. I had been trying to change out my AP for HE for some time now.
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#11 |
Seaman
![]() Join Date: Jan 2007
Posts: 37
Downloads: 0
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Would anyone be able to repost these files? It seems that the files are not on FileFront anymore, and I'd love to tweak these files.
Thanks! |
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#12 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Link for the file please ?
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#13 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Get Skwas S3D , teh Silent Editor.
And here's what you can do with it: A pic says more that 1k words: Code:
The blue circle is teh Node number. In cases of GE20mmSingle.sim, its easy to find those juicy parts, number is 7. (parent ID, one up is nr6) Red circles are the ones you might want to play with, first 2 from top is about how fast the gun moves about. Then its the Big Red 'Un, Shell flying speed Recoil time Recoil distance Clip size Range can be adjusted but I dont think the crew hits much anything over 3 km anyways... Last is about how much ammo you got. In some cases, if the clip size is over 1 you get weird effects in game. But for deck guns, try shell speed about 3000 recoils 0.1 both, clipsize 1 and add 32767 amounts, 32767 is probably the largest number the game accepts in this case, If I remember right there was some talks about it in subsim like a year ago or so... For the AMMO in particular gun uses, you need to tweak the Shells.zon Code:
GerSubParts folder File(s): Ammo type - Node in Shells.zon For the guns: Deck_Gun_GE20mm_Turret.sim Deck_Gun_GE20mm_Vierling.sim Deck_Gun_GE20mmSingle.sim Deck_Gun_GE20mmSingle_Shield.sim Deck_Gun_GE20mmTwin.sim Deck_Gun_GE20mmTwin_Shield.sim This is the ammo they use, for example, if you want more power for German 20mm Single Armor Piercing ammo, you need to open the shells.zon file and tweak the node nr 15. (parent node is 14) AP 14 HE 16 AA 12 SS 36 etc: Deck_Gun_GE30mm_Turret.sim AP 4 HE 2 AA 12 SS 36 Deck_Gun_GE37mm_M.sim Deck_Gun_GE37mm_SA.sim Deck_Gun_GE37mm_TSA.sim AP 20 HE 16 AA 18 SS 36 Deck_Gun_GE105mm.sim AP 100 HE 102 AA 98 SS 36 ##################################### American: USSubParts folder *deck_gun*.sim files; File(s): Ammo type - Node in Shells.zon 20mm_Oerlikon_Single.sim " -- " means there's a 0. AP 14 HE 16 AA -- SS 36 20mm_Oerlikon_Twin.sim AP 14 HE 16 AA -- SS -- Deck_Gun_40mm_Single.sim Deck_Gun_40mm_Twin.sim AP 26 HE 28 AA -- SS -- Deck_Gun_12mm_Browning.sim AP 14 HE 16 AA 12 SS 36 Even if you got 1.4 I spose theym shells are the same, I dont think they added more shell in 1.5 patch, not 100% sure tho... And, f you tweak the shells remember that other boats uses the same ammo, you could get a nasty surprise if getting too close. ![]() Instead, just make'em deckguns go pew pew pew... I gotta run now, I hope I got this post right, no time to check it 'til later this weekend. Until then, have fun. ![]() |
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#14 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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I have a simple question: I tried to increase the amount of shells for the 20mm AA guns (both singe and dual barrel) but the game fails to detect the new amount setting. Nothing happens....the number of cartridges is always the stock one. Even after updating to 1.4 ad using both s3d and MiniTweaker I have no results.
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#15 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
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