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Old 03-29-07, 08:53 PM   #1
AVGWarhawk
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Default Damage control explained heavy pics

Before I left port I recruited some of the swabs hanging around. I put them in the damage control compartments on the crew screen and this is all they did.....damage control.



On the way to port I was lollygaggin and got whacked by some planes. As you can see, stern is down and flooding is critical. Not a good situation.




As you can see my bulkhead in the stern is toast. The dark red line indicates heavy damage. I set the boys on this because they have already repaired the pump. I made this priority one on the pumps. Note the darker red on bulkhead in the priority page. The dark red means the boys are working on it. Please note the blue over the badly damaged bulkhead. This indicates flooding. Critical at that. Although the pumps are working the stern is too far gone. The party is over.




As you can see I have made all repairs but stern still down and the I suspect the hull damage is very bad after seeing this. I'm currently now making 15kts after repairing the diesels. Before I was making 11kts. I left the decoy for last. No decoys in US subs anyway. My stern is still blue in color indicating still filling with water. Again, my party is over.



Please note the swabs I have in the repair business. Again, I got them aboard for this only or if needed elsewhere.



Now, I could have continued on to port like this. Provided I was not attacked again and getting hit. But I was in testing mode at this point and decided to go to periscope depth. As noted before the bulk head was just about dead even though it was patched up as best possible. It was too far gone and started to crush as I submerged. There was no hope. I pressed on for blowing ballast. I came up some but it was not enough. Down I went. Please note the time it took to repair. Just about all morning.


Before you leave port recruite some grunts to do the damage control. With time maybe they will get more proficient. Damage control works if you handle it properly. The dark red is the damaged parts and the very dark red vertical lines mean very bad depending on how high they go. Repair priority is set in the box in the middle. Click it and it will turn a darker red. Repairs will begin. Always fix pumps to get the water out first and then the bulkheads. Repair times are longer in SH4 than SH3. Not all repairs will last as you can see. I could have motored home on the surface but just periscope depth sent me to the bottom. Your the captain so make you best guess after a beating like this.

I hope this helps.
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Last edited by AVGWarhawk; 03-30-07 at 09:48 AM.
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Old 03-29-07, 09:10 PM   #2
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Nice post.

I think that many people complaining about the DC think that once fixed by a DC party, it's good as new. I'd be surprised if that was the case. It's like Il-2: if you get hit by enemy fire enough to leak or at all compromise the aerodynamics of the plane---GO HOME. RTB. Run. The same is true of subs. If a distant DC bangs you up a little, by all means continue the patrol. OTOH, if you take the kind of damage you clearly took, even if repaired discretion would say to RTB. Anyone who thinks at sea DC is any kind of definitive repair deserves the sinking they will likely get IMO.
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Old 03-29-07, 09:36 PM   #3
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If repairing the bulkhead has no effect then why even allow it to be repaired?

Would it not be better to just let it display the damage so you know how bad that compartment is?

I read that you cannot pump out at room unless the bulkhead is repaired first. Is this true? This would compound the problem.
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Old 03-29-07, 10:14 PM   #4
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Quote:
Originally Posted by Jungman
If repairing the bulkhead has no effect then why even allow it to be repaired?

Would it not be better to just let it display the damage so you know how bad that compartment is?

I read that you cannot pump out at room unless the bulkhead is repaired first. Is this true? This would compound the problem.
I would guess the repairs are only temp emergency repairs to stop the water coming in. That doesn't mean it will hold up under pressure. I kind of like this. maybe they will be able to implement some realism settings for it. It would be nice to have some variety as to how much pressure it takes to cause the emergency repairs to fail. It would even be cool to me for any system that has been seriously damaged and repaired might have an increaded cjance of failing again or being destroyed if stricken again.
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Old 03-29-07, 10:23 PM   #5
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Almost no field repair would be "good as new." It would still be useful to let you know in case you saved a campaign, and forgot about it for a while I guess.In the meantime, If I have a tough scrape I'm gonna not be greedy and RTB. Worst case you "refit" (assuming that resets all damage to "good as new").

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Old 03-29-07, 10:48 PM   #6
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I played some multiplayer with Devilthorn earlier and he took some Depth charges across the bow causing some serious flooding. He managed to repair it and surface but as soon as he dived again he lost control and down she went. Very real and very cool. Gives you the feeling of limping home in a bomber with one engine.

Does the dmg control sleep when not on duty or are they always getting fatigued. Usualy I take the watch crew and put them on dmg control because under water they arent doing anything.
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Old 03-30-07, 08:42 AM   #7
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Quote:
Originally Posted by Jungman
If repairing the bulkhead has no effect then why even allow it to be repaired?

Would it not be better to just let it display the damage so you know how bad that compartment is?

I read that you cannot pump out at room unless the bulkhead is repaired first. Is this true? This would compound the problem.
If a bulkhead is damaged, flooding can be stopped through repairs. In no way shape or form is the bulkhead a strong as when first fabricated. Therefore, taking a dive is at your own risk, but flooding is stopped and you can get underway. At this point the party is over and time to return to port.
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Old 03-29-07, 10:02 PM   #8
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Nice post with screenies. I ended up doing what you've done and got a DC crew in port as well.

The problem I have with DC is that in my experience/testing, it seems that once any bulkhead is damaged, submerging even to periscope death results in loss of the sub, even after you're told the bulkhead is repaired and "pressure hull intact". You also get the impression everything is no longer damaged.

When something is destroyed, it stays full red and doesn't show up in the repair box below, because you can't do anything to fix it. (They did that correctly.) You know you don't have it anymore. However, when any bulkhead is repaired, even if there are others still needing to be worked on, you get a message saying "pressure hull intact". Then the bulkhead icon becomes the normal color with no red damage bar. It's natural to assume at that point that the item is repaired.

If they can't fix something "good as new", maybe they should tell you that. Have the icon become yellow to indicate the item is repaired as well as possible underway but still damaged and needs to be repaired in port.

It's also plain stupid to tell you textually and verbally "pressure hull intact" and as soon as you submerge even to PD, you hear "we have flooding" and you sink like a rock.

If you've taken on damage, maybe a crewman should tell you a maximum recommended depth, or suggest you don't dive at all, but don't tell us everything is repaired and that the pressure hull is intact if they're not.

I like how things aren't instantly fixed like before and you can prioritize the repairs, but it'd be nice if they'd tell you they can't do any more repair to an item (lack of tools, parts, etc). If you put your mouse over the damage bar for an item, you see a decimal value, but it'd be nice if the repair crew could give you an estimate on repair times to help you prioritize.

I can certainly understand items only being repaired to a point and agree with that in theory, but I think that should be indicated on the damage screen. I just don't think a glance at the damage screen should tell you the sub is structurally sound and as soon as you expose it to around 3 atm of pressure at PD, you take on flooding and end up losing the sub.
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