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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
Posts: 99
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Dont get me wrong. I truly appreciate all the work modders have done to improve SHIII and SHIV. RUB, NYGM, and GW were works of art!
But as I read these posts it seems many are just trying to put the Atlantic Campaign into the Pacific and call it "realism". It was a different campaign all together. The Japanese escorts were no where near the skill of the allies. And in the early years of the war many Japanese Merchant Vessels traveled alone without escorts. Mush Morton attacked an unescorted convoy of four merchants in 1943. And the Japanese did not even have their depth charges set to correct depths until mid war. US Subs did not have widespread use of SJ Radar until Aug 1942. But then I read posts of modders giving US Subs SJ Radar in 1941, Making the Japanese Escorts Much more deadly, Getting rid of small unescorted convoys, etc.... Is this the Pacific War? Or just a transplanted Atlantic Version? |
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#2 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
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I fully agree upon this. I just read in a book about two destroyers being unable to kill a S-class boat although an outside torpedo losses the compressed air in big bubbles for minutes in mid 42. Most of the time japanese destroyers just released one wave of ehm wasserbomben (
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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The problem here IMHO is that from a gameplay point of view it's just totally boring to ravage unescorted convoys time after time without resistance or laugh into the face of japanese DD's who can't set their depth charges to explode below 200 feet.
Right now the escorts don't pose a threat to my boat at all. This is just not much fun. I don't exactly need the kind of GWX-terror I encounter in the Atlantic in 1944 but a tiny bit of a challenge is something I really like to see in SH4. |
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#4 |
Eternal Patrol
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I don't see them as trying to put the Atlantic campaign into the Pacific at all. Mainly they're trying to make things that work in one sim be transferable to the other; and there are a lot of things being reported already that are not realistic.
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#5 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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Tater makes a great post here: http://forums.ubi.com/eve/forums/a/t...6581072435/p/2 and backs his assertions up with references.
What I gather from that: - Merchants WERE unescorted for the most part until late war. - The IJN gave ASW a very low priority. IJN escorts were unprepared for ASW. And that doesn't mean you can just go "ravishing" convoys without a care in the world, keep in mind that 22% of USN submariners did not come home. Sure, that's nothing compared to KM loss rates; but you still should have to be careful. But I can still certainly see why people wouldn't like this from a gameplay POV, but I guess that's why modders exist. PD |
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#6 | |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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#7 | ||
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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PD |
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#8 | |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
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Less than a week after PH I saw a US taskforce of (amongst other things) 4 BB's. I believe the US only had 1 operational BB after 7th Dec 41. On my first patrol from Manilla I came upon a Japanese invasion TF with 3 Mogami class CA's. It's just too easy to find the big battlewagans that most real sub commanders never got a sniff of. I doubt this will be patched, but I hope it will be modded so that there is a more realistic amount of carrier, battleships, etc, sailing around. I would add I can completely understand why the devs did this.. the casual gamer will want to see the Yamato, Akagi, etc.. and get the chance to sink them.. but a more realistic approach would mean you'd probably play the career mode many times before you saw such a ship. |
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#9 |
Rear Admiral
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You have options you know.
a.) Don't use the mod if you don't like it. b.) delete the bit in the mod you don't like c.) make your own mod. There's really no need to make a stink over what people decided to alter. And since i think im the only one who altered SJ radar availablity. Umm early by what, 6 months or so? Big whooope. I just wanted to see how it worked. Espeically since SD radar was so jacked, i wanted both to see WTF was going on. Now i think i may have a decent adjustment for both so they work how they're supposed to - assuming the bloody things dont quit working mid patrol ![]() |
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#10 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
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PD |
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#11 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
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So how can we do some constructive criticism? Are the alternatives just what you gave? P.S. Six months is a big deal for some...but that's cool. |
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#12 | ||
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
Posts: 99
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Yes I was expecting such a response from some individuals. "Make your own Mod" "Dont like it, dont use it" ...etc.... So...are we allowed to express opinions? How do we crticize gently so as not to inflame? |
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#13 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
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That being said, make a Research thread where you put up all the goodies you can find about Subs in the pacific during WW2. It it is things like that the modders need to get inspiration. And still, I prefer a good time to diamond hard realism. Lots of things could be changed to make the game more challenging, but if some of them are not entirely realistic, you won't see any flak from me because of it.
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#14 | |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
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I've had a few torps explode early in SH4, but no duds at all yet despite having the realism option ticked. Once the US started copying the Germans and doing night time surface attacks there are accounts of escort DD's heading in entirely the wrong direction.. dropping depth charges when the sub was still on the surface, some distance away.. and being tied to their escort duties and only chasing the subs a few hundred yards away before returning to their merchants, when obviously the sub would come around for another attack. The Japanese didn't get a good handle on ASW. You can never simulate the fear of dying, and the cautiousness that brings, but we can have more/some early war duds (I say early war, I don't think it was until mid 43 that they sorted that problem out completely) and probably less ships so we spend more time searching. Also, the Japanese regularly patrolled certain corridors that were known sub passages. I haven't seen that in SH4 but it would add to the difficultly of even reaching your patrol objective. There are various ways of making SH4 harder but I don't think making the escorts uber effective is the way to do it. Sure there may need to be some tweaking, but nothing too extreme. If you want realism.. apart from the above suggestions, how about.. Use manual TDC Even if the stopwatch speed bug is fixed, still calculate speed manually Don't use map updates Patch so that you lose 25% of your best experienced crew after every patrol Patch to lose a lot of the contact reports.. there was only ULTRA and that was vague Add in a bit of tweaking to escort AI Play so once you die you don't load a save, but start again I reckon that would make it a bit more challenging, if that's what you're after.. Edit.. I should add that there are also documented cases of Japanese ships that were very adept at ASW.. that pinged very effectively and knew just when to listen, just when to move and just when to depth charge.. it would be very realistic to have 'some' escorts that were very skilled. Last edited by Banquet; 03-28-07 at 05:38 PM. |
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#15 | |
Eternal Patrol
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