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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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I made this small mod after forgetting my crew at battle stations for a couple of in-game days! Boy did they get tired!
So now, no matter what station is displayed on the HUD, I always have Battle stations and Silent running visible so I can't forget them! If it can be of use to you too. Enjoy. (Green buttons not included! Love them, thanks jimimadrid.) JSGME compatible. Get it here. << Updated for Version 1.2 ![]() (Screenshot does not represent the new menu of V1.2 but you get the idea! ![]() Iceberg. Last edited by Iceberg; 04-17-07 at 06:44 PM. |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Pretty cool Iceberg. I'm sure as lot of people will like that.
![]() I simply made a made a keyboard shortcut in the 'commands.cfg' file to toggle Battlestations on and off, Shift+B... [Cmd436] Name=Toggle_battle_stations Ctxt=1 Key0=0x42,s,"SHIFT B" But you mod is much nicer of course because it shows up in green whether or not it's on. ![]() Downloaded. ![]()
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Excellent.
I always get paranoid that one of those are on and this'll keep me from constantly clicking the various areas. Thanks!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#4 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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Definitely another keeper.
I recall from earlier games that often the very first reaction mods where the best and were the ones you always keep. They are usually very practical, and this definitely is. Well done!
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Great work and very very useful. Cheers Man!
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#6 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
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Neat idea, good work Iceberg !
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There are only two kinds of ships. Submarines and Targets. |
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#7 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
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How about the two blank buttons I have? Does anyone else have this? Its weather and a nother one I can't remember. There is no icon but the mouse over tells you what it is.
**UPDATE** I installed the mod but it deleted the navigator buttons for range and range at speed. These are the blanks buttons and when I removed this mod, they came back. Last edited by E.Hartmann; 04-01-07 at 09:24 PM. |
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#8 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Nice, I like it!
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#9 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
Downloads: 4
Uploads: 0
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i installed jsme into the game directory. i then ran the progrm. had it make a snapshot of the files.
so i thought i was going to be ok!! so then i went to get my first mob, this one to place the silent run and battlstations on all menues. well i downloaded it into the mod file. but when i run jsme it doesn't list any mods to use. what am i missing? i will try another mod as well. |
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#10 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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@richoahu
Have you extracted the file you have downloaded or have you just put the compressed rar file in the mods directory? JSGME does not extract the files from compressed archives. That part you have to do yourself. Take a look at this message for more details on the file structure to use for JSGME. Oh and one more thing, JSGME does not refresh automatically which means, if you add stuff to the mods directory, just close and restart JSGME and it will see the new mods.
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Iceberg. |
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#11 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
Downloads: 4
Uploads: 0
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okies, i got them to show up. they needed "folders". but now when i move them to "active" then run the game nothing is diferent in the game. only one mod came zipped. and i just unziped it and placed the entire folder in mods. thats how i saw all the other mods needed folders.
example, the greenlamp.rar didn't come compressed..at least i don't think it is. at first i just dropped it in the mods folder, ran the jsme and nothing there. so now i made a folder called "greenlamp" dropped the rar file into it and now i can see it in jsme, but when i run the game, nothing has changed. i think i am almost there, just missing something small, i hope! |
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