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Old 03-27-07, 02:02 PM   #1
Onkel Neal
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Default Your Top Ten Patch 1.2 Items List

Your Top Ten Patch 1.2 Items List

List your top ten things you would like to see fixed/changed/added/improved in the v1.2 patch. Take your time and if possible, format each of the ten items as follows:

1. Item . Bug/feature/glitch Reason
2. Item Bug/feature/glitch Reason
3. Item Bug/feature/glitch Reason

If you are too lazy to explain, just list the items. Take your time, compose your list offline and paste it here, make a good, serious list. Let's see who lists serious gameplay issues and who wants stuff and fluff.

Last, to keep some perspective, list a couple things you like about the game. Have faith, we are subsimmers, we don't give up easily.


Ok, John summarized the items and here's how it stacks up:

Bug Report from Subsim.com
Player submissions . . .# of Requests
1 TDC causes torpedoes to miss behind ship/port side bug 21
2 "A" key CTD 20
3 SD Radar picks up surface contacts & rotates 17
4 Monolith & fog affects framerates 15
5 FSAA 15
6 Crew die for no reason (mostly deck crew) 13
7 Resolution scaling 12
8 Chronometer does not work (for target speed) 11
9 Ability to open all torpedo doors 10
10 Airplanes attack too much & at night 8
11 Clipboard/Radio log Loading Times 7
12 Transparent crew (Environmental effects on) 7
13 Escorts too passive 6
14 Sonar does not work at PD 5
15 Remove Avro Lancaster 5
16 No uniformity in Imperial/Metric measurements 5
17 Rapid/inaccurate depletion of Air, fuel and batteries 4
18 Remove Court Marshall for being lost at sea 4
19 Flak Gun always reported as damaged 4
20 Using TDC causes CTD 4
21 Hydrophones should work on surface 4
22 1 Knot convoys, clustered, and ships on land 3
23 Radar reports when no radar is on Sub/radar station on subs when should not be 3
24 Random Damage of Sub Systems 3
25 Damaged decks do not get repaired: Sub lost 3
26 Out of Oxygen message when surfacing 3
27 Sound Loops on crew orders ("rudder", "rudder") 3
28 Airplanes do not attack enough 3
29 Remove decoys 3
30 Christmas Tree Lights do not turn green 2
31 Torpedo setting re-set after a brief time 2
32 Flashing Green and Red Lights in Conning Tower 2
33 Planesman disappears randomly 2
34 Visuals limited to 8000m 2
35 Player can man deck guns in rough weather 2
36 AA Gunners do not fire enough 2
37 Not enough dud torp early in war 2
38 Radio messages received under water 2
39 Allow rescue of enemy pilots 2
40 Flight Models of Planes incorrect 2
41 Smoke/Clouds move too fast 2
42 Incorrect medal names and insignias 1
43 Incorrect awarding of wounded medal 1
44 Remove Senior Chief and Master Chief ranks 1
45 Seagulls appear too far from port 1
46 Items damaged after being fixed 1
47 Incorrect radar depth 1
48 Hitting bottom causes sub destruction 1
49 Shift-F2 causes CTD 1
50 Windowed Mode not working in Multiplay 1
51 Crush depth and test depth should not be the same 1
52 Balao radar turn off at 18m depth 1
53 Incorrect crush depths (too shallow) 1
54 Aircraft too easy to shoot down 1
55 Depth Charges should not be below 200' 1
56 AI Planes too far from land 1
57 Life Boats move too fast 1


My notes:

Neal's notes
1 TDC causes torpedoes to miss behind ship/port side bug Priority 1 Got to have a flawless TDC
2 "A" key CTD
3 SD Radar picks up surface contacts & rotates Priority 1
4 Monolith & fog affects framerates Priority 1 workaround seems to be disable environmental effects
6 Crew die for no reason (mostly deck crew) Priority 1 - Have not seen this.
8 Chronometer does not work (for target speed) Priority 1 - Need a magic watch, or a WO
11 Clipboard/Radio log Loading Times Priority 1- When full of messages, the game drags when the
clipboard is brought up; solution, drop off older messages?
13 Escorts too passive Important all AI issues important, AI is king
17 Rapid/inaccurate depletion of Air, fuel and batteries Important moddable?
20 Using TDC causes CTD Important
22 1 Knot convoys, clustered, and ships on land Priority 1 all AI issues important
23 Radar reports when no radar is on Sub/radar station on subs when should not be Priority 1 Possible to have a blank station appear when
no radar unit was available? Disable the "go to rader" icons?
26 Out of Oxygen message when surfacing Priority 1 minor but weird
27 Sound Loops on crew orders ("rudder", "rudder") Also: Ordering ahead 2/3, the vocal report is Ahead Slow
37 Not enough dud torp early in war Important
47 Incorrect radar depth Important
48 Hitting bottom causes sub destruction Important
52 Balao radar turn off at 18m depth Important

Last edited by Onkel Neal; 04-05-07 at 03:02 PM.
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Old 03-27-07, 02:15 PM   #2
Kapitan_Phillips
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1. Get rid of the monolith of fps death
2. Support 800x600 windowed for those of us without money to spend on GPUs
3. Put a few new sounds in
4. Be able to customise the HUD - Change which orders are where etc.
5. Optimise clipboard loading times
6. Clicking on a crew member brings up their associated orders
7. Editable captains log
8. Allow mouse control of sonar and radar
9. Sort the depletion rate problem (fuel, batteries, oxygen)
10. Keep up the good work!



I like how moddable they've made this game. It seems pretty much every aspect can be customised
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Old 03-27-07, 02:18 PM   #3
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1. Get rid of the goofy seagulls when you are out of port.
2. Fix the Radar and Sonar
3. Provide a more prolific manual with full explanations.
4. Fix the manual torpedo stations.
5. Fix the units of measure to depth. If I'm running in Imperial I want Imperial crush depths.
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Old 03-27-07, 02:16 PM   #4
LukeFF
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1. Fix the incorrect medal names and insignia. Reason: this is a game about the US Navy, not some fantasy flotilla.

2. Restrict the awarding of the "Wound Badge" to wounded crewmen. Reason: self-explanatory.

3. Remove the decoy launchers from all the sub classes: Reason: they weren't installed in US subs until after the war.

4. Correct the bug allowing the SD Radar to pick up surface contacts and its ability to be rotated. Reason: it didn't pick up surface contacts and it was non-rotatable in reality.

5. Allow the hydrophone handles to be clicked and moved by the mouse. Reason: it is this way in SH3.

6. Fix the bug where crewmen die for no apparent reason while on bridge watch.

7. Remove the Senior Chief and Master Chief ranks. Chief Petty Officer should be the highest enlisted rank attained.

8. Make the range knob at the radar station animated when clicking on it. Reason: it is this way in SH3.

9. Fix the campaign ending screen where, upon being lost at sea, you are told you are being court-martialed.

10. Code in the ability to allow the soundman to track *any* target selected by user in the hydrophone screen. Reason: the contact one wants to track may not always be the nearest warship or merchant contact.
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Old 03-27-07, 05:02 PM   #5
Tuebor
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1. Maintain depth CTD needs to be fixed.

2. Make objectives more concrete, e.g. if I'm to patrol a zone, tell me for how long, since checking the objective is time consuming if I accidentally open the message log.

3. Increase enemy aggressiveness. I currently have no issues going near a destroyer at 2/3 or even standard. In SHIII, when I saw destroyers, I was at 1 knot, running silently at test depth or beyond, going the other way.

4. Allow some intelligence on my part. What I mean is that I got in close to a TF, sank a Kongo, snuck away to reload, and was unable to call in a contact report since the TF was just over the horizon.

5. Fix the medals. They should be accurately named and awarded as the SHIII ones were. Purple should go to any and all who were injured automatically. I realize that the USN may have to approve their use, but I can't see that taking too long given that this game doesn't mock or belittle the Navy.

6. Fix the "water on land" bug. When I went to the external camera and snooped around Pearl, the houses all seemed to be floating on water, even though I was well inland.

7. Fix the units. I realize that in order to save code, meters were converted to feet, but the callouts were kept the same. 98 ft is not a depth I need called out. PD, 100, 150, 200, etc. are.

8. Fix the torpedo aiming bug. Either I'm terrible at estimating range/speed, or torpedoes seem to consistenly hit farther back than I intend them to. I can work around it by automatically leading the target by 5ish degrees on the torpedo control panel, but it's slightly annoying.

9. Interactive crew and stations would be wonderful, but that would probably take more work than there is time to do it in the near future.

Allow me (the CO) to designate a Chief of Boat (COB) and Executive Officer (XO). Tie the boat's performance directly to their leadership abilities, as in modify every compartment's efficiency level by some modifier that takes into account the XO and COB's leadership ability.

Last edited by Tuebor; 03-28-07 at 04:44 PM.
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Old 03-27-07, 02:19 PM   #6
stabiz
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1. Damage control bugs. (Items getting damaged by themselves after fixed damage, and crew deaths in the conningtower, which is related)
2. Stutters without vsync
3. Volumetric Fog of fps-death
4. Square of fps-uberdeath (appears mostly at start of missions)
5. 1 knot convoys, and ships on land
6. AA gunners only firing 50% of the time unless everybody is called on battlestations
7. A-key
8. FSAA
9. Resolutions
10. SDK
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Old 03-27-07, 02:30 PM   #7
AVGWarhawk
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1. 'A' key/hold current depth/CTD
2. Clipboard/reports/get super slow as patrol progresses. Needs to lose reports that are two weeks old.
3. volumetric fog/environment/kills FPS badly(even on highend systems)
4. Crush depth/damage model/too shallow, sub went deeper than crush model set currently
5. Attacking aircraft/enemy attacks/too frequent and at night?
6. 'Q" key/open torp doors/can only do one at a time. Why not all? Slows player in firing torps in succession.
7. Get rid of the "We need to surface. We are out of air" message. Everytime I surface I get this.
8. bug/damage model/the flak gun is alway reported as damaged surfaced or submerged

Other than this, the game is great.
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Old 03-27-07, 02:40 PM   #8
wetwarev7
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1. 'A' maintain depth CTD fix
2. TDC: Stadimeter CTD fix
3. TDC speed guesser thingy fix
4. TDC (other glitches) fix
5. Monilith of doom FPS killer fix
6. Sonar handler and proper depth fix
7. Radar functionality/proper upgrade availability fix
8. Change the submerged sound FX. I feel like I'm inside a Dwemer ruin(Morrowind) for crying out loud. (I keep expecting one of my crew to start chasing after me with a large rusty axe)
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Old 03-27-07, 02:48 PM   #9
PeriscopeDepth
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Certainly a gameplay type, and would prefer the devs to concentrate on stuff modders can't do.

1) Make the SD/SJ Radar function as close as possible as they did IRL.
2) Make crew radar contact reports differentiate between air/surface.
3) Fix any TDC bugs.
4) Fix AI that simply won't attack you at times unless you're surfaced.
5) Historic Japanese ASW: No depth charges below 200 feet until late war, no planes attacking in the dead of night unless historically possible at time. Is the massive amounts of aircraft historically accurate during the day?
6) Implement radar depth properly.
7) Streamline manual targeting, please include a mark button.
8) When realistic torpedo failures is selected, actually make it realistic. Circa 2/3 failure rate for early Mk 14s, with failures including deep running as well as the already modeled circular running and premature detonations.
9) Realistic naval traffic (not dozens of contacts every where, make me work for even 50K tons).
10) SDK!

PD
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Old 03-27-07, 02:55 PM   #10
TheSatyr
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1)Remove decoys. US Subs didn't use them in WW2.
2)Remove the Lancaster Bombers. None were used in the PTO
3)Replace Lancasters with B-24 Liberators. (Which WERE used in the PTO.).
4)Improve escort AI routines. Escorts on the whole need to be a bit more aggressive. Japanese DD Captains may not have been the greatest ASW artists in the world...but they had a reputation for persistance...something I'm not seeing in game.
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Old 03-27-07, 03:09 PM   #11
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0. Kill the bugs.

1.Hydrophone: Ability to use hydrophones on surface (and in PD depth of course), even for shorter ranges. US Fleet subs used sound watch at night and bad visibility conditions. Ability to lock sonar operator to follow certain targets, not nearest.

2.Submarine damage modelling: Magig word, think how it would happen in REAL life. More permanently destructible thingies. Example: If you bust your scope lenses. Who can fix that out there? Take the lenses from a near blind sonar man's eyeclasses and some duct tape?....

3. Surface vessel damage modelling: Some SH3 mods have managed to do great job so same here if you pls.

4. Radar modelling

5. TDC fix

6. Torpedo failures: If they suffered from it, then we should too.

7. Visibility Range: 20 km like was promised, if I remember correctly.

8. AI sensors (visual)

9. Equipment and machinery malfunctions failures etc. Some crew accidents would be nice to have too.

10. Ability to make markings on the nav map: Ring a bell?
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Old 03-27-07, 03:10 PM   #12
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1.- Enable FSAA option through game settings or through driver control panel.
2.- Correct transparencies for crew on bridge.
3.- Fix torpedo launching bug (fast speed and angle = error in TDC).
4.- I want to listen gramophone and radio but without the main SH4 music theme.

Thats all. I will ask to GWX team for the other improving things I would like to find here in next months for SH4.

PD: Excuse my horrible English, I'm trying to improve it during last 10 years without any result
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Old 03-29-07, 10:56 AM   #13
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Quote:
Originally Posted by TheSatyr
4)Improve escort AI routines. Escorts on the whole need to be a bit more aggressive. Japanese DD Captains may not have been the greatest ASW artists in the world...but they had a reputation for persistance...something I'm not seeing in game.

Be More Aggressive!™


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Old 03-27-07, 03:18 PM   #14
Seeadler
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1. Bug: fix "A" key CTD
2. Bug: fix bug of transparent lookout bodies if environmental filter is active
3. Bug: fix speed calcs on stopwatch
4. Bug: fix transparent material for subs (no longer sunshine through metal superstructures of sub bridge)
5. Bug: fix receiving of radio messages under water
6. Feature: support higher res for 3D render also not only overlays(hud)
7. Feature: support FSAA
8. Feature: more interactive crew members and dials such in SHIII
9. Feature: SDK/MDK/harbour tile kit
10. Feature: add a love story around the campaign, almost all WWII Hollywood-Blockbuster have one
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Old 03-27-07, 03:35 PM   #15
AJ!
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1. Get rid of the water.... I feel sea sick from time to time
2. Give yamatos crew time off (they deserve a break after the time spent underwater)
3. Add Antiship tomahawk missile launcher to S-class
4. Replace background music with Village people song in the navy
5. Give option to call in Ghostbusters to get rid of ghost crew (With GB theme)
6. redo coding for more frequent Giant squid attacks
7. Add option to launch chosen crew member from Torp tubes
8. Add option to drill holes through sub to reduce dive time.
9. Add option to plug holes when surfacing (If crew still intact)
10. Clearly mark locations of Moby dicks last location on map (currently near impossible to find)



But really....

1. Strange see through blocks gone
2. Remove invunrability from king George V class BB
3. Fix AA
4. Make yamato stronger v other ships
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