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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
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I was testing around in avoiding mines. My problem is to detect the mines.
But the only thing i found out is that i can use an UUV and listen if it explodes. This isnt the thing i want because if i launch an UUV the enemy possibly gets my position or he knows then that there is something out there. The same is when i use the active Sonar. So it seems to me that the only way i can detect mines is to drop my stealth. So here is my question is there a way to detect mines with only passive sensors? |
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#2 |
Officer
![]() Join Date: Apr 2005
Location: Lytham UK
Posts: 244
Downloads: 169
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Use your Hi-frequency sail mounted sonar, its in the helm station. You can pick up the mines on the set there, and its unlikely to reveal your position.
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#3 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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thank you SquidB, i will test this solution.
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#4 |
Stowaway
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You can also use torpedoes and set them to ACTIVE....
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#5 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Torpedoes really make too much noise for 'keeping the stealth'.
But you can be smart .. for example there is stock mission where you have to get thru mines with sub .. it's simple because there is merchant who knows the mines-layout passing just at the moment .. simply follow him closely. In this mission you can ping as much as you want anyway, so it is not really needed, but it is nice tactic. |
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#6 |
Stowaway
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Or you could use a periscope if you suspect an enemy vessel around or again close close behind a merchant and have HF sonar on...
Saves the trouble... ![]() |
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