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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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Is anyone else getting an upside down compass on the map tools? When you open the compass and use the ruler for instance.
All of mine have South pointing north.:hmm:
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#2 |
Mate
![]() Join Date: Mar 2005
Posts: 52
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yes-it's supposed to be that way, it gives you a bearing.
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#3 |
Swabbie
![]() Join Date: Sep 2002
Posts: 13
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maybe I'm a dope but how does that give you a bearing? The bearing is given in relation to your ship. How would an upside down compass, protractor, et al give the bearing... or anything else. 0 deg points down on these tools. That is neither the front of your ship nor north.
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#4 |
Swabbie
![]() Join Date: Sep 2002
Posts: 13
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sorry, but that was a little hard to follow. In game there are two zero deg points I am concerned with (from what I understand), one is the heading of my boat - if I am looking towrds the bow of my boat I am looking at the zero deg in relation to my boat. So any contact my men make is in relation to my boat. "Bearing 90 deg" will be directly to my right if I am looking towards the bow of my boat from the bridge. The other zero deg is due north. As in if my boat is heading 90 deg it is headed to the East, 180 deg to the south, and 270 deg to the West. Now in the map room all the tools have 0 deg pointing down. And whatever tool I drag with to make a line gives me some bearing in relation to 0 deg pointing down. How does this help me?
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#5 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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First click on your boat. Then move say at 45 degrees to the left and down. Your line that trails as you move the pointer should be matched up with 225 degrees on the protractor, giving you a proper bearing. This is based on the knowledge that 0 degrees is always north reguardless of what heading your boat is traveling.
So even if you are heading at say 295 degrees, your bearing will still be 225 on the protractor using the above example. This applies to the navigation, map only, and helps with calling out headings. This in reference to the compass. So if you want to change headings, to say 270 degrees, you call out, come to heading 270, not change heading 25 degrees to port. Your readings on your TBT, binoculars, and periscopes will of course be based on what your heading is. So if you are traveling at the same heading of 295 degrees, and you spot a ship 25 degrees off the port bow, you wouldn't call out ship spotted 2-7-0 degrees, even though that is where it would be on the map, you call out ship bearing 3-3-5 degrees. Since that is in relation to your heading. It takes a little getting used to, but remember to keep navigation, and attack commands seperate. Hope this helps! I've been teaching my daughter this stuff when she takes the helm of my 16 ft. Runabout. It's easier to explain in a 3d world, than it is to explain it on a 2d screen. As you have to imagine the 3rd dimention, of depth. If you have a compass, protractor, and ruler, you can practise on paper during the cruise, and apply your knowledge when in the heat of battle. It really helps when you have shallow waters nearby, and have to stay deep to avoid destroyers and aircraft.
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#6 |
Swabbie
![]() Join Date: Sep 2002
Posts: 13
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ok, but when my sonar man calls out a contact at bearing 265, that's 265 deg in relation to my boat. As the front of my boat is the 0 deg that stays constant. A stationary freighter's bearing will change as I move around it (in other owrds). That 265 that the sonar called out is in relation to the 0 deg front of my boat. Bearing is in relation to my boat, not north 0 deg. I see, however, that it makes more sense when I drag from the target to my ship rather than my ship downwards (it does not equal 225 deg if I drag 45 deg down and to the left) with the compass tool.
For compass bearing it makes sense when you drage from the targets. It would be nice to be able to rotate them however. |
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