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Old 03-23-07, 06:26 PM   #1
ParaB
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Default Can't let my men crew the deck gun?

After the 1st mission I upgraded my sub with a 4.5" deck gun, on the bow. It works fine (although the sub pic on the crew screen still shows the deck gun BEHIND the conning tower...) but I can't order my men to man the gun. I can use it myself just fine and crewing the gun worked just fine with the old gun. Crewing the new flak gun works also, but my men don't seem to like the new deck gun... Another bug?

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Old 03-23-07, 07:21 PM   #2
walsh2509
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you have crew in the deck gun positions in the crew page ? then it should work mine did in 1.0 and 1.1 ..

Though when the sea was rolling I was on the gun and as a wave washed over me, is was teleported to the control room, each time I went back onto the gun when a wave came I was back in the CR
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Old 03-23-07, 09:03 PM   #3
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The problem is that I can't assign crew to the deck gun on the crew page. There are no "open slots" to drag crewmen into.

Here's a pic of the crew screen:

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Old 03-23-07, 10:04 PM   #4
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can you not just drag a crew member down to the deck gun placement? you should be able to drag crew anywhere.

I see you have the gun crew icon green, I don't know if this will help, but turn it off and see if you can then drag some crew into the position.
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Old 03-23-07, 10:35 PM   #5
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No, I can't drag a crew member into the dark grey area for the deck guns. Believe me, I tried.

Also, I have tried dragging crew with or without the order to man the guns (the green light) active, still no success.

Also, you can see the "slots" for the repair crew and the Flak. But the deck gun doesn't even have those empty slots anymore. Strange.

Well, after the last patrol I got me my old deck gun (behind the conning tower) back, to see what would happen: still can't drag crew to man it.

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Old 03-23-07, 11:17 PM   #6
walsh2509
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Only thing again I can think of is the area is grey because as I can see in the screenshot you have the deck gun icon ON=Green, have you tried switching it off and then moving the crew into the area when its not grey
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Old 04-19-07, 01:42 PM   #7
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I'm having the same issue. On my previous patrol I was able to assign crew to the deck gun. The patrol was sucessful and I got a medal and several crew were able to be promoted. I started the new patrol and I have no slots to assign crew to the deck gun. I can use it manually tho.
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Old 04-19-07, 10:45 PM   #8
shad43
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Let me ask this...did you remove the old gun from the stern before installing the new one on the bow?
If not the game gets confused and thinks your trying to have 2 guns installed both stern and bow, according to your screen shot this would seem to be the case.
A Porpoise class sub can't have 2 deck guns installed.
According to the upgrades.upc only 5.25's can be mounted at the same time and only after 01-45

Adding entries to the upc file to allow double deck guns would be easy (although not realistic)

Anyway something to think about

*edit* well my idea was wrong, at least in part, old guns aren't uninstalled we simply drag the new one over the old...

Last edited by shad43; 04-19-07 at 11:28 PM.
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Old 07-27-07, 04:27 PM   #9
chopped50ford
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any fix to this yet?
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Old 07-27-07, 04:41 PM   #10
chopped50ford
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Quote:
Originally Posted by chopped50ford
any fix to this yet?
I found this in the UPC file:

__________________________________________________ _________

[UserPlayerUnit 1.Compartment 7]
CompartmentType= 2
StatusActive= No
ID= GarGunS
NameDisplayable= Aft Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.5
ElectricsCoef= 0.5
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=0
CrewMembersSlots= 0

EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=200
CrewExposure=0.7
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 198
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1
[UserPlayerUnit 1.Compartment 8]
CompartmentType= 2
StatusActive= No
ID= GarGunB
NameDisplayable= Fore Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.5
ElectricsCoef= 0.5
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=0
CrewMembersSlots= 0

EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=200
CrewExposure=0.7
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 43
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1,

__________________________________________________ _________________

What is this for? Can you manipulate this to tell the game your gun is FWD or Aft? Check out the highlighted.
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