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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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After the 1st mission I upgraded my sub with a 4.5" deck gun, on the bow. It works fine (although the sub pic on the crew screen still shows the deck gun BEHIND the conning tower...) but I can't order my men to man the gun. I can use it myself just fine and crewing the gun worked just fine with the old gun. Crewing the new flak gun works also, but my men don't seem to like the new deck gun... Another bug?
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#2 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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you have crew in the deck gun positions in the crew page ? then it should work mine did in 1.0 and 1.1 ..
Though when the sea was rolling I was on the gun and as a wave washed over me, is was teleported to the control room, each time I went back onto the gun when a wave came I was back in the CR ![]() |
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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The problem is that I can't assign crew to the deck gun on the crew page. There are no "open slots" to drag crewmen into.
Here's a pic of the crew screen: ![]() |
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#4 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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can you not just drag a crew member down to the deck gun placement? you should be able to drag crew anywhere.
I see you have the gun crew icon green, I don't know if this will help, but turn it off and see if you can then drag some crew into the position. |
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#5 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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No, I can't drag a crew member into the dark grey area for the deck guns. Believe me, I tried.
![]() Also, I have tried dragging crew with or without the order to man the guns (the green light) active, still no success. Also, you can see the "slots" for the repair crew and the Flak. But the deck gun doesn't even have those empty slots anymore. Strange. Well, after the last patrol I got me my old deck gun (behind the conning tower) back, to see what would happen: still can't drag crew to man it. ![]() |
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#6 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Only thing again I can think of is the area is grey because as I can see in the screenshot you have the deck gun icon ON=Green, have you tried switching it off and then moving the crew into the area when its not grey
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#7 |
Swabbie
![]() Join Date: Mar 2007
Location: USA
Posts: 14
Downloads: 0
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I'm having the same issue. On my previous patrol I was able to assign crew to the deck gun. The patrol was sucessful and I got a medal and several crew were able to be promoted. I started the new patrol and I have no slots to assign crew to the deck gun.
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#8 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Let me ask this...did you remove the old gun from the stern before installing the new one on the bow?
If not the game gets confused and thinks your trying to have 2 guns installed both stern and bow, according to your screen shot this would seem to be the case. A Porpoise class sub can't have 2 deck guns installed. According to the upgrades.upc only 5.25's can be mounted at the same time and only after 01-45 Adding entries to the upc file to allow double deck guns would be easy (although not realistic) Anyway something to think about ![]() *edit* well my idea was wrong, at least in part, old guns aren't uninstalled we simply drag the new one over the old... Last edited by shad43; 04-19-07 at 11:28 PM. |
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#9 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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any fix to this yet?
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#10 | |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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![]() Quote:
__________________________________________________ _________ [UserPlayerUnit 1.Compartment 7] CompartmentType= 2 StatusActive= No ID= GarGunS NameDisplayable= Aft Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 198 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1 [UserPlayerUnit 1.Compartment 8] CompartmentType= 2 StatusActive= No ID= GarGunB NameDisplayable= Fore Gun Deck Type=NULL FunctionalType= ArtilleryRoom MechanicalCoef= 0.5 ElectricsCoef= 0.5 GunsCoef= 0.2 ;0..1 WatchmanCoef= 0.5 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 0 EffciencyDenominator=2 EffciencyDenominatorBS=2 Hitpoints=200 CrewExposure=0.7 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 43 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, __________________________________________________ _________________ What is this for? Can you manipulate this to tell the game your gun is FWD or Aft? Check out the highlighted.
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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