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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
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U-Boat depth out by meters!
Hi, after far too many CTD's trying to get GWX running the way I want I decited to start from scratch with just the basic map & ships, and their associated campaign files etc, It's great,
![]() ![]() and if I click on 35 meters for example the boat levels out at 27 meters? ![]() Please Help! Thanks.
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Sub captains go down with their ship! Last edited by Reece; 03-09-07 at 09:33 PM. |
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#2 |
Lucky Jack
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One word: Reinstall
![]() That depth thing sounds like GWX, with 2KTS, the boat will position few meters above the depth you ordered. Tho, not that many meters above! |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
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I'm not using GWX U-boats, just stock ones, I could try putting GWX boats in but fail to see how that will help, unless campain/Land/Maps etc have an effect on them, but fail to see how, I notice GWX VIIb cfg setting for Periscope depth is 12.5 meters compared to stock 12 meters, but that is not much!
![]() ![]() ![]() Edit: Hi Venatore, yes, must be! ![]() ![]()
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Sub captains go down with their ship! |
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#5 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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Quote:
Can I ask you a question...........are you cursed ? :rotfl: |
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#6 |
Rear Admiral
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You sure your uboat files are stock?
There is absolutlly no reason i can fathom for stock uboats to behave like that. As near as ive been able to discern the crux of GWX ubooat behavior model lies in mass, in conjuction with the surface and submerged displacement variables. Off the top of my head, if you have a surface displacement of say 1192 , if you set your mass to 1191, you'll have positive boyancy. If you set your mass to say 1200, you'll sink like a rock. Go to flank, blow ballast, it wont matter, down you go. Too light a mass and i think you gain too much positive boyancy and you'll be unable to dive, riding high out of the water like a cork. Yet 0 mass gives neutral boyancy. Re examine your displacement and and mass variables. I think you got something hinky there. |
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#7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
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It doesn't matter what speed the boat is runnig at or even stopped in calm weater, it's still the same, I doubt that it's a bouyancy problem, the boat is quite stable, just sits at the wrong depth, clicking on depth meter to say 12 meters will still only go to 10! and it seems to be out by 2 meters/10 meters as when clicked on 35 meters It goes to 27 meters.
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Sub captains go down with their ship! |
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#8 |
Rear Admiral
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Check your .sim files. Make sure the mass = 0.
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
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This is the stock (one I am using):
![]() The cfg file with alterations to manning guns in stormy weather: [Unit] ClassName=SSTypeVIIB HumanPlayable=YES Interior=data/Interior/NSS_Uboat7/NSS_Uboat7 UnitType=200 MaxSpeed=17.2 MaxSpeedSubmerged=8.0 Length=66.5 Width=6.2 RenownAwarded=130 [Salvo] 1=1,3,2,4 2=1,2,4 3=1,3,4 4=1,4 5=2,3 6=1,3 7=2,4 [Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=7.8;meters TorpLaunchMaxDepth=20;meters StormConditions=12,1;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.37 AheadOneThird=0.57 AheadStandard=0.80 AheadFull=0.94 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66
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Sub captains go down with their ship! |
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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With GWX and positive buoiancy at 2 knts the boat is always a few meters up compared with ordered depth. 2 meters at periscope depth, and 20 or more at +100
For example, i´m at periscope depth and i want dive to 100 meters at 2 knts. this could take a long time and it only reach 80 meters, for 100 metters i have to set 120 meters. for have the correct depth you have to run at 3-4 knks or more making difficult dive silent near destroyers or scorts.
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