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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I've imported a complete TGA block for skin use from another dat.
changed ID's on this block and added it in the 1001 data type block. Pack3d won't open it now. What did i miss?:hmm: |
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#2 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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usual pack3d does that when you put it in the wrong place in the hex, triple check you placed it right behind another texture
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#3 |
Stowaway
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It's behind one of the existing textures.
I'm rechecking and rechecking. It's going to be something stupid on my part, no doubt! ![]() |
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#4 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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find its location and do a search for it via your hex editing program. If you're positive you're right then there must be something wrong with the node you're trying to add.
I could send you a working node via email if you wish. ps; i'd know none of this if it wasnt for DivingDucks hex editing wisdom |
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#5 |
Stowaway
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It's the whole block from weapons_crew.dat
I want to import the whole section TGA and all for use with some crew i'm placeing. It's the type 2, 3, & 8 chunks Oh, and Yea, DD is the one I've learned ALOT from. And Ref's material is my main guide book. |
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#6 |
Stowaway
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Here's a question:
ID= 2A 39 CC 9C 7B 94 80 FD What are the following that are right after? FF F5 F5 F5 00 E5 E5 E5 I've noticed the same pattern after the ID in other TGA files also but they are not Parent ID's |
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