SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-08-07, 10:03 AM   #1
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.08 --- Now Available!!!

Here comes the eagerly awaited v3.08 - Enjoy

So whats new ?

Quote:
Originally Posted by ReadMe v3.08
XX-Changes for LWAMI 3.08-XX

--Further changes have been made to the TLAM's and LAM's to improve the reliability of their terrain following. Also, their radar signatures have been reduced to make them detectable at more reasonably short ranges. This same scaling has been applied to all other ASM's and SSM's, aside from SUBROCS; many anti-ship missiles will be harded to detect on radar than previously, although for the most difficult to detect missiles their FCR engagement ranges have been left as set in LWAMI 3.06.
With v3.071 the LwAmi Mod included the Kegety's Font and Texture Mod, and it continues to do that. However due to the fact that some users seem to have problems with the fonts or cant read them, the font mod is now included but has to be activated separately with the JSGME Tool.

Of course with a new LwAmi Version comes a new Splash Screen, this time around for our FFG drivers to enjoy. The Splashscreens can be selected with the JSGME Tool. Take note that if you don't activate a Splashscreen you will only get the default DW Splash to view.

Now for the actual Downloads

I recommend to uninstall the older LwAmi versions before installing any new version (this and subsequent ones), but then this is SOP for most Programs anyway. Make sure to deactivate the mod before uninstalling it!!

As a disclaimer, since this issue has been brought up - this installer does not change any stuff in the registry, to my knowledge it doesnt even add anything. It only reads the path to the DW install directory (switched to a different RegKey, hopefully it now consistently reads the right path).

The LwAmi Mod comes only in two flavours now - Complete Installer Package and a Bare Bones zip file.

1.) Full package (size : 17MB)
  • incl. New Modells from v3.05
  • incl. Kegety's Font & Texture Mod
  • 5 selectable Splash Screens (Plain LwAmi, FFG, P3, SSN, All Plattforms)
  • Latest JSGME Tool
  • and of course the LwAmi Database and Doctrines v3.08
- Grab it here : LwAmi 3.08 - Full Package


2.) Bare Bones (size : 200kb)
  • only the LwAmi Database and Doctrines v3.08
- Grab it here : LwAmi 3.08 - Bare Bones


3.) LwAmi Mod v3.08 - Splash Screens (size : 4.2MB)
  • Just the 5 Splash Screens and the means to install them
- Grab it here : LwAmi Mod v3.08 Splash Screens

Cheers
OS
OneShot is offline   Reply With Quote
Old 03-08-07, 10:03 AM   #2
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
New Splashscreen

OneShot is offline   Reply With Quote
Old 03-08-07, 11:26 AM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Thanks OS!

For the record, the ONLY things I changed going from 3.072 to 3.08 are: 1) I included the TLAMsubTest doctrine that I released about a week ago 2) I reduced the radar signatures of most seaskimming and anti-ship/surface missiles to make them reasonably less detectible.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 03-08-07, 02:23 PM   #4
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
Thanks OS!

For the record, the ONLY things I changed going from 3.072 to 3.08 are: 1) I included the TLAMsubTest doctrine that I released about a week ago 2) I reduced the radar signatures of most seaskimming and anti-ship/surface missiles to make them reasonably less detectible.

Cheers,
David
Its about time! jk! :p
__________________
SUBMAN1 is offline   Reply With Quote
Old 03-08-07, 02:29 PM   #5
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Hehe... yeah, I went with two weeks rather than two days...

:rotfl:

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 03-08-07, 03:19 PM   #6
Micksp
Sailor man
 
Join Date: Apr 2002
Location: Burgas, Bulgaria
Posts: 50
Downloads: 31
Uploads: 0
Default

LW, do you have in mind any major changes soon? I hope we have some time to play with this version or i'm wrong..
Micksp is offline   Reply With Quote
Old 03-16-07, 03:44 PM   #7
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

I was messing around with ASW missiles and I launched a ss-n-27 asw and I noticed that it didn't drop its torp but the whole thing bosster and all flew into the sea at impat point and then released its torp.

Before they dropped the torp quite high up and it slowed down before it hit the sea.

Anyone else find this?
__________________
XabbaRus is offline   Reply With Quote
Old 03-16-07, 05:02 PM   #8
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by XabbaRus
I was messing around with ASW missiles and I launched a ss-n-27 asw and I noticed that it didn't drop its torp but the whole thing bosster and all flew into the sea at impat point and then released its torp.

Before they dropped the torp quite high up and it slowed down before it hit the sea.

Anyone else find this?
Sometimes, yeah. He's got them releasing a lot closer than he used to, that's for sure. It seems to be only cosmetic, though.
__________________
Molon Labe is offline   Reply With Quote
Old 03-16-07, 05:50 PM   #9
GrayOwl
Soundman
 
Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
Default

I use the corrected Subroc doctrines from SCX-II - is works very well.

Only each torpedo is lowered always from different height of a ASW Missile. But it works very precisely - torpedo dropped in 200-500 Ft from the subtarget. I am pleased.



But for AI platforms it works poorly - doctrine provides an immediate shot in the bearing of contact. But decision still no ready to good solution for contact – 6 or 8 minutes for triangulation locate target, and the shot is done on the distance, established by default of payment, for the picked up contact - 10 miles ( First mark at nav map for passive contact) AI ASW of a missiles further targets always fly unprecise..
__________________
-+= I the ocean hunter, and I am dangerous =+-
*** Kalashnikov - the best ***
GrayOwl is offline   Reply With Quote
Old 03-17-07, 04:26 AM   #10
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

I prefer when they dropped higher up.

Also I have noticed too that AI deployment of the SUBROC weapons is a joke, they are always way off. Maybe the AI doctrine could be improved to firm up the solution.
__________________
XabbaRus is offline   Reply With Quote
Old 03-18-07, 10:47 AM   #11
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by XabbaRus
I prefer when they dropped higher up.

Also I have noticed too that AI deployment of the SUBROC weapons is a joke, they are always way off. Maybe the AI doctrine could be improved to firm up the solution.
I think the AI is only shooting as accurately as their TMA solution allows. With the reduced torp seeker performance in LW/Ami, that means there will be more misses. The newer LW/Amis also have improved engagement ranges for AI subs, and with longer ranges come larger errors.
__________________
Molon Labe is offline   Reply With Quote
Old 03-18-07, 12:17 PM   #12
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

In stock DW, at least yet in 1.03 (not sure about 1.4) there is major error in SUBROC doctrine files, making them shoot SUBROCs at about 3 times larger distance (seems like imperial vs. metric units bug).

Even old versions of LWAMI fixed this. With LWAMI it should not happen anymore.
Also AI TMA works more or less like this: 1 LOB - big error .. 3 LOBS - smaller error .. 5 LOBS - nice solution.

With LWAMI if you meet enemy cruiser with SUBROCs and active sonar, in the moment he picks you up, 6-10 SUBROCS is heading at your EXACT location. Survive this ..
Dr.Sid is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.