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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.08 --- Now Available!!!
Here comes the eagerly awaited v3.08 - Enjoy
![]() So whats new ? Quote:
Of course with a new LwAmi Version comes a new Splash Screen, this time around for our FFG drivers to enjoy. The Splashscreens can be selected with the JSGME Tool. Take note that if you don't activate a Splashscreen you will only get the default DW Splash to view. Now for the actual Downloads I recommend to uninstall the older LwAmi versions before installing any new version (this and subsequent ones), but then this is SOP for most Programs anyway. Make sure to deactivate the mod before uninstalling it!! As a disclaimer, since this issue has been brought up - this installer does not change any stuff in the registry, to my knowledge it doesnt even add anything. It only reads the path to the DW install directory (switched to a different RegKey, hopefully it now consistently reads the right path). The LwAmi Mod comes only in two flavours now - Complete Installer Package and a Bare Bones zip file. 1.) Full package (size : 17MB)
2.) Bare Bones (size : 200kb)
3.) LwAmi Mod v3.08 - Splash Screens (size : 4.2MB)
Cheers OS |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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New Splashscreen
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Thanks OS!
![]() For the record, the ONLY things I changed going from 3.072 to 3.08 are: 1) I included the TLAMsubTest doctrine that I released about a week ago 2) I reduced the radar signatures of most seaskimming and anti-ship/surface missiles to make them reasonably less detectible. Cheers, David
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#4 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Hehe... yeah, I went with two weeks rather than two days...
![]() ![]() :rotfl: Cheers, David
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#6 |
Sailor man
![]() Join Date: Apr 2002
Location: Burgas, Bulgaria
Posts: 50
Downloads: 31
Uploads: 0
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LW, do you have in mind any major changes soon? I hope we have some time to play with this version or i'm wrong..
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#7 |
Navy Seal
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I was messing around with ASW missiles and I launched a ss-n-27 asw and I noticed that it didn't drop its torp but the whole thing bosster and all flew into the sea at impat point and then released its torp.
Before they dropped the torp quite high up and it slowed down before it hit the sea. Anyone else find this? |
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#8 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#9 |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
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I use the corrected Subroc doctrines from SCX-II - is works very well.
Only each torpedo is lowered always from different height of a ASW Missile. But it works very precisely - torpedo dropped in 200-500 Ft from the subtarget. I am pleased. But for AI platforms it works poorly - doctrine provides an immediate shot in the bearing of contact. But decision still no ready to good solution for contact – 6 or 8 minutes for triangulation locate target, and the shot is done on the distance, established by default of payment, for the picked up contact - 10 miles ( First mark at nav map for passive contact) AI ASW of a missiles further targets always fly unprecise..
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-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
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#10 |
Navy Seal
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I prefer when they dropped higher up.
Also I have noticed too that AI deployment of the SUBROC weapons is a joke, they are always way off. Maybe the AI doctrine could be improved to firm up the solution. |
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#11 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#12 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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In stock DW, at least yet in 1.03 (not sure about 1.4) there is major error in SUBROC doctrine files, making them shoot SUBROCs at about 3 times larger distance (seems like imperial vs. metric units bug).
Even old versions of LWAMI fixed this. With LWAMI it should not happen anymore. Also AI TMA works more or less like this: 1 LOB - big error .. 3 LOBS - smaller error .. 5 LOBS - nice solution. With LWAMI if you meet enemy cruiser with SUBROCs and active sonar, in the moment he picks you up, 6-10 SUBROCS is heading at your EXACT location. Survive this .. |
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