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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
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I know they are not including a Radio Room in SHIV, but what about a Captain's Cabin?
I have seen screenhots of the control room and the conning tower. Any screenies of a Captain's Cabin out there? |
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#2 |
Ace of the Deep
![]() Join Date: Oct 2006
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Haven't seen any, and I think I recall reading somewhere that it wasn't going to be modelled within SH4 (though I may be mistaken).
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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GOOD !
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#4 | |
Ace of the Deep
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#5 | |
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
Posts: 99
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Just use External View the whole time..then you dont have to have any compartments. |
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#6 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
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That's a shame if it's not in.
When i'm reading my book with TC on x1, I like to get away from my LI leering at me (It gets a bit creepy after a while, you all know the stare!) Hmm, I understand the arguement, better to have DD's that can do their job, rather than have somewhere nice to sit etc but still... ![]()
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#7 |
Stowaway
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The only time I saw the Captain's Cabin in SHIII, was when I accidently walked into it.
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#8 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
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I think that's correct that there will be no captains quarter. I read recently they said it was that if they worried about something like that, it would either delay the game, which Ubi wont allow, or they would have to spend less time on important functionality. I'd rather have functionality than seperate rooms that technically aren't needed anyway. Their nice to have but gameplay is far more important.
It's just a shame that choice even needs to be made. But I know everything hinges on time and budget so I guess this is where the business keeps games from being as good as they could be. |
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#9 | ||
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
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Before I get "drowned" out - let me say that I would be the first to want to see my boat's periscope shears break the surface and then see the bow and gradually the rest of my boat come to the surface with water streaming off the superstructure. It would be very neat to see the torpedo tubes open and see the torpedos fired from my boat and then watch them travel to the target and see the huge holes in that ship after the torpedo struck! However what functionality does that really bring to the game itself - other than knowing we did do damage - which was a guessing game in real time as one only saw what we could from the scope or TBT if on the surface. However - if I am to understand we will be given "special" missions - how could functionality not be add to the game if the Captain is given an Ultra Message by his radio operator - in the radio room - and then proceeds to his Captains Quarters to unlock his safe and take out the code book for Ultras and actually de-code the message from Comsubpac to learn what his new orders were. Then call for his senior officers and proceed to the Wardroom and look at the charts that represent the area in question and develope a patrol pattern? Unfortunatly there are many points to this issue. Bottom line is we will have an ultimate game to play. As what happened with the original Silent Hunter - two patrol disc additions - maybe we will also have an opportunity to have those additions with SH IV that will lend to the extras that some of us feel is still important. Maybe not all compartments but a radio room, captains quarters, and wardroom with the functionality I have mentioned. Happy Hunting ![]() |
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#10 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
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Great points Capt. D. I for one can do without the "Hollywood Cam" or whatever its called, in exchange for a functional Captains quarters. I hope this gamey trend doesnt continue to erode our simulations.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#11 |
Helmsman
![]() Join Date: May 2006
Location: London, UK
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If they do bring them back, why not add a little functionality to Captain's Quarters? Charts, reference manuals (maybe store 'How to...' things there - calculating AoB, speed, setting up a shot etc.), pictures (would be great to be able to take screenshots you made and stick them over your bunk), a journal (write whatever you want down for each day), chessboard + cards (vs. crewmen or play solo) and a bunk that you can sleep on (could 'warp' your sub along, if you hate waiting - still chance of encounters though). As you can see, the Captain's Quarters has the potential to be the personal hub of your operations
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#12 | |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
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#13 | ||
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
Posts: 99
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1. The Captain 2. Executive Officer (also served as Navigator) 3. Engineer and Diving Officer 4. Communications and Commissary Officer 5. Torpedo and Gunnery Officer |
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#14 |
Seaman
![]() Join Date: Mar 2007
Posts: 34
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I signed up JUST so i could say this...
What a great idea! I "know" this is a simulation but the idea of a mini game (like decoding messages) is often forgotten in the serious world of simulation. I like this decoding idea. Mayb one day we will have the option of decoding the "for captain's eyes only messages". |
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#15 | ||
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
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Happy Hunting ![]() |
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