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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
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Random environment generator
Hi Guys,
I was thinking if it's worthy to create a random environment generator (external tool). Basically it could scan the scenario file (it's just a text file, so it's easy), copy it and alter the environmental settings (probably apart of SSP). Examples are time, month, sea state, wind regions etc. To make it more realistic it could read the LATLONG coordinates to produce a realistic weather for a specific region (which could be conifgured by a XML file to avoid the effort of creating an UI). Finally, it could append the mission description by giving some hints about the weather, time etc. Of course, such a tool makes only sense for scenarios, which are highly replayable and dynamic. What's your opinion? |
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#2 |
Stowaway
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Very good idea indeed, but other than external tool, I would like this if possible to be implemented in-game menu, but that would probably go against SCS not to modify any file from the executables...
![]() If I only had a hurricane in the game... ![]() |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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Thats a great idea. Btw. I recall that Kage (MaHuJa) mentioned he was working on a similar tool himself - maybe you should try to contact him and see whats his status is.
Cheers OS |
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#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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It does not really have to be part of the game. DW switches to background nicely, so it's even better to have it outside the game. I hate I have to quit DW mission editor to play the mission.
Good idea indeed. I'd like to have something like quick mission, but better. Better selection of opponents, and especially weather and time. |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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![]() Go into any mission file with a text editor, and change the environmental settings to anything you desire. You can edit the wind speed to 10000kts, for example, and maybe go to sea state 8? 10? Try it yourself, it's quite entertaining! ![]() Cheers, David
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#6 |
Electrician's Mate
![]() Join Date: Feb 2007
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It is
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#7 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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#8 |
XO
![]() Join Date: Mar 2005
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Somebody whose name I cannot recall has made a similar thing for SHIII, an external .NET stuff tool which reads and writes the campaign file. It is totally feasable, you just have to start
![]() What I believe would be great if not only the weather would be changed but also use the tool to spawn neturla shipping in the area of operations. |
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#9 | |
Naval Royalty
![]() Join Date: Jun 2005
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#10 | ||
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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#11 | |
XO
![]() Join Date: Mar 2005
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The first post was about an existing scenario which should be scanned and the weather, time and sea state altered randomly - at least tha's how I have understood it. I don't know much about the mission editor and how scenario files are structured but I could not think of a problem why it should not be possible to add some neutral shipping and so on to a scenario with a tool. If you have a halfway comfortable user interface where you can enter more or less detailed parameters (like: I have this mission near the coast so add me 2 - 4 neutral ships of the class freighter, sailboat or fish trawler which transit along the AO and for a scenario with no coast you can select not to generate ships that would stay near the shore...) |
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#12 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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#13 | |
Chief
![]() Join Date: Dec 2005
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I can't remember his name to save my own life. In fact I tried a final version of his creation and it's pretty robust, especially for what we are doing (myself and co-author) in the mission design department. Heck.. All we would really need from it is random SS, weather, season, bottom type, etc. Everything else can be handled using dyn group, POI, dyn location, playing field, RSB, map infrastructure, scripting and a solid design to ensure in-game playing time. What we are working on is dynamic mission objective on the MP level, currently set for up to 4-5 hours. 4-5 hour dives are pretty much nothing new and based on experience over the years, was(subcommand) very common in DM. But, if you are willing to invest the time and energy in doing so, I'm sure it will be greatly appreciated. |
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#14 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Cheers, David
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