![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
|
![]()
Hello all. I'm working on putting a flag on the flag pole on the rear deck of the IXb.
I added a non-3d node cfg#FLS_NSS_Uboat9b_High into the .dat file. However, after editing, I get into the museum, there is still no flag. ![]() Can anybody help me kindly? ![]()
__________________
Come from the secret Hong Kong U-boat base |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
:hmm: Pretty sure the node link will have to be the same layout as the one found in the ships dats to enable it to find the flag in the flag dats
Or you will have to add an entry in the flags dats so that uboat entry marries up with it |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Hi,
have you tested your sub surfaced already? Possibly the VISBILE UNDER WATER trigger is set to "0". This would mean that the flag "disappears" when submerged. Regards, DD
__________________
|
![]() |
![]() |
![]() |
#4 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
|
![]()
By the way, any ideas how to make submarines surfaced in the museum? I used to try it, but only result I had was a artuillery duel between German submarine and allied ships, while viewing ships in museum.
|
![]() |
![]() |
![]() |
#5 |
Loader
![]() Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
|
![]()
Hi alamwuhk2a
Do you want to have it in this way ? ![]() Thanks
__________________
![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
|
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
|
![]()
To Ocean Blue:
Ya, This way is good. However, I think I have to edit the turm.dat if i want the flag in this way. You may have noticed that there is a flag pole on the rear side of the boat on the deck. I am having a try to put the flag on it. Anyway, it doesn't matter if the flag is on the flag pole or on the end of the turm. I just want the flag on the boat.:hmm: P.S. The model is brillant! Really good ![]()
__________________
Come from the secret Hong Kong U-boat base |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]() I would like to see the horse shoe (life vest) on the conning tower modded onto skins like the one in the picture |
![]() |
![]() |
![]() |
#8 | |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Loader
![]() Join Date: Jun 2006
Posts: 86
Downloads: 0
Uploads: 0
|
![]()
Hi alamwuhk2a
If you want to do it. I think that you must ues an appliccation of 3D. Because add poles to design data. And Turm9c_1.tga or etc add flag. You should improve parameter it too. I think other ways to be it. Thanks
__________________
![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
|
![]() |
![]() |
![]() |
|
|